Vulkan is Just Better Than OpenGL! #shorts #vulkan #opengl #vulkanvsopengl

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This video is a short comparison with some weird and far-out analogies of OpenGL and Vulkan. I personally prefer Vulkan, but that's just me liking how thorough and low-level it is.
This video makes OpenGL sound appealing to some and also makes it sound easy - it isn't, but I would say it is much simpler than Vulkan is.

If you'd like to learn Vulkan, I recommend the Faster Than Life Vulkan articles, which I'm using alongside the main Khronos Vulkan page to learn the API. I nicked inspiration for the OpenGL analogy from there as well.

Drop a like if you enjoyed the video (it helps a ton) and comment with your feedback - I'm always happy to hear it. If you're feeling particularly inclined - subscribe as well, I'm putting out this type of content a couple times a week.

#shorts
#opengl
#vulkan
#vulkanvsopengl
#graphicsapi
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Dislikes are probably from the completely false title

therealvbw
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Hahahah those analogies are amazing xD keeping popping off with these uploads <3

MomiMuscle
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hey guys i accidently ran vkDestroyPhysicalDevice on my GPU. now my pc wont turn on anymore. wth do i do??

lefloysi
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I think this video is fine, except for the sentiment that Vulkan is inherently faster and (therefore) better than OpenGL. Most of Vulkan's verbosity comes down to populating structs to configure the rendering pipeline (so the analogy in the video was pretty funny). And while I would say Vulkan is probably harder than OpenGL, it is more logical. Validation layers are also useful, and GL tends to lack proper debugging utilities, often leaving the programmer in the dark (literally) when some sort of error occurs (hence the analogy in the video was pretty funny). But unless you have a good use-case and proper understanding of Vulkan, the GPU and graphics programming in general, I doubt you'd be able to utilize Vulkan all that well, and that would miss the point of Vulkan. At that point it would probably be better (and faster) to use OpenGL. But OpenGL and Vulkan are not entirely equivalent, they just have different use cases.

huistelefoon
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Garbage, Vulkan is a modern and consistent API.

MaxwellsWitch
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Lol, Vulkan is not hard, vulkan is more verbose

helloitshecker
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I don't want GPUs, I want Graphics.

libredove
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I rather see vulkan as a driver kit.

Everything you do in vulkan is pretty much just calling directly into the firmware without any complex translations drivers usually do with opengl.

Mempler
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Haha, great analogy! Why would anyone dislike this :/

VictorGordan
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But im using ArCore. Vulkan isnt supported with ArCore. I have to use OpenGL

IAmNotInLoveWithBrennon
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Is this valid comparing D3D11 to D3D12?

brunomarques
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Not better. where drivers for my videocard? No drivers for my videocard

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