Unity Shadergraph Tutorial - Custom Shadergraph Loop Node

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Unity version for the tutorial has to be 2018.3. due to changes in the 2019.1. version.

Part three in the Series about Cracked Ice Material. This tutorial shows how to create a custom node in unitys shadergraph and use it to make the repetative part of the graph more compact.

#tutorial #unity #shadergraph
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This video sadly only works in #unity 2018.3.

BinaryImpact
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Unity version for the tutorial has to be 2018.3. due to changes in the 2019.1. version.
We are working on a 2019.1. solution!

BinaryImpact
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In the 80's I used to spend hours typing in code from listing magazines. Some magazines came with cassettes taped to the front so that I didn't have to type the code in any more. Then the internet was invented and you could download the code that went with tutorials. :-) How about posting the code? My teachers at school tried to convince me I'd learn more by copying out passages from textbooks but I didn't believe them then and I'm still not convinced it helps!

AndyBakerUK
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is inaccessible due to its protection level
:/ i can't find solutions that make sense.

joshhoare
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how can ı optimize a loop system to my script ? After ı clicked button ı can disable my button and after 7 seconds ı can get it back button to game but that functions happen only once. How can script can work all time. Thanks for help. This is very important for me.

public class Cooldown : MonoBehaviour

{

float timer = 0;

public GameObject Enable_Disable;


public void Enable()
{





}


public void Disable()



{


}

void Update()
{


timer = timer + Time.deltaTime;

if (timer > 7)
{


}

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