Visualization of the DeepSDF latent space using t-SNE

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My very last brain cell trying to decide on furniture

nonamea
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everybody gangsta till the airplane morphs into a table

rlenclub
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Please continue working on your procedurally generated city game! We would love to see new things it can generate and textures and more in the future.

SuperStrikerUS
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is there a way in to include color/texture information in the latent space so when you do ray marching, it knows what color to render right away? if not, how would color be added to the rendering?

snowboyyuhui
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nice work! but could you explain how do you visualize the transition between two points? ( as far as I know, this is not like Variational AEs where the "codes" could be sampled from a distribution )

aidafarahani
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Ah is this for randomly generated furniture?

walterk
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I heard you work for hello games now, is this true? if so please push for those procgen cities in the game! It would be my dream to explore an entire city planet in no man's sky with tall skyscrapers and auto generated interiors or maybe just random city bases every once in a while with npcs walking around it would be awesome although maybe impossible because I don't think it would be able to use the base building system because that is pretty laggy

ljhoser
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how do you visualize the 3d shape on the left? is there a package? thanks!

tumitran