Dawn Gate - The Game that Solved Toxicity - 1

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Imagine if you couldn't climb rank on league if you were toxic.

plastictouch
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League’s honor system:

“Best I can do is 1/3 of a key every month”

austincrook
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I remember when they added the honor system in League.
Users were nice during a magical week or two.

AzzRushman
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this system is so genius because even if it "doesnt work" it still works. Like even if you fail to incentivize your players to play nice, the nice players still get to max level, then they get to play ranked, with all the other nice players. I think that's cool.

boop
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Dawngate was easily the best MOBA I've ever played and had one of the most genuinely nice communities I've ever had the honor to be a part of. RIP.

Nuvizzle
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That sounds much better than the shadow moderation that i see a lot of games opting for.

timtamthemememan
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Crazy that games like this were around so many years ago, had experiments like this that WORKED, and other major devs just completely overlook systems like this.

Cazzzz
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I legit froze in place hearing Dawngate mentioned I miss that game so much and it's cool to be reminded of how mindful it was

koboldconclave
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A game called Foxhole does something similar. Everyone’s rank is determined by how many commendations they get from other players. The available commendations were acquired from running logistics (fueling the game). If someone is a high rank, they’re usually a good or cool person. If someone is giving away lots of commendations, they put a lot of effort into fueling the game for other players. It’s a great system.

envycreaton
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Reminds me of old halo matchmaking. I forget whether it was 1 or 2, but you could like/ dislike the players in your lobby, like meant you were more likely to match with them in the future, dislike meant less likely. Toxic players (theoretically) had longer queue times if no one wanted to play with them

caniscerulean
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Deep Rock Galactic (mostly) solved it by having cheering and camaraderie as built-in mechanics (saluting, beers cost the same per round regardless of team size, encouraging hanging out post-match), and having the dwarves (player characters) antagonize the company they work for rather than eachother.

suursuits
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Oh my god I miss Dawn Gate so much. The weird tetris runes were so cool.

Niggelsworth
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I miss dawn gate so fucking much, my roommates and I played it nonstop during the open beta.

darcksage
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Dawngate was so cool and such a fresh take on the system. I miss it so much and really wish that Shrine of Imanna/Dreambound were still being worked on like they used to be to bring the game back.

Oxidjynn
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I miss this game, man. It was genuinely my favorite MOBA at the time. It was a dark day when my friends and I had to go back to LoL

amfrog
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You catch more flies with honey than vinegar.

A small number of people are jerks because it's who they are--a far greater number have their worst side come out when they play online, anonymously, in a sweaty, competitive environment with randos. It incentivises the worst, rather than the best behaviour.

But when you turn "sportsmanship" and "politeness" into in-game stats that get you better rewards, and "rudeness" into a massive debuff, it flips that script by appealing to the gamer mind and turning that "caught up in the competition" switch toward being nice instead of naughty.

Cryptic
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Omg i miss dawngate, this game was amazing.

reinhartdrial
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I loved dawngate when it was out and really bummed that the game itself was shutdown

patrickclark
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Dude dawngate is such a throwback
Remember playing it back in the day, there was this squirrel boomerang lady she was fun as hell

Really really sad it never took off...

codyzipper
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If that was on COD back in the day, no one would’ve prestiged😂

BeauxJackson