Adobe 3D tools WORKSHOP - 3D SAMPLER basic material

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This is the first video in a series of tutorials covering a simple workflow to produce a '3D pottery scene' using the Adobe 3D Tool. In this video, I'll cover the idea of the project and the basics of 3D Sampler to get you started with a very simple but good-looking material. The next video will introduce more interesting features ;)

- 0:59 - Moodboard
- 2:23 - ZBrush assets
- 3:45 - Intro to Adobe Substance 3D Sampler
- 5:35 - Creating a basic material from an image
- 14:48 - Tweaking the basic material
- 18:22 - Adjusting output maps
- 21:39 - Saving projects and exporting material

Here is the image I used by Pawel Czerwinski:

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you rock Pablo. Maybe I missed it, but is there a way to generate a tileable texture from an image? I mean, is Sampler automatically creating a tileable texture? Or how can you create a tileable one? keep rocking, super cool!

bernhard.rieder
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ambient occlusion on wood? Ok, You do you.

marcinb
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how can ich change the sphere to an other object?

megabaustelleneu