Helldivers 2 - CEO Speaks on Mech, City Biome & Major Order!

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Hey, let's talk Helldivers 2 News & Latest Update! CEO Talks about Mech stratagem, we've got a new super earth city biome, huge bundle news, rocket devastators, the illuminate, the major order and freedom's flame warbond armor.
The Escalation of Freedom Major Update

📖 CHAPTERS
0:00 Intro
0:24 Super Earth City Biome
1:30 Illuminate Lava
2:48 The Observer is Crazy
4:05 More News on Freedom's Flame Warbond
5:11 CEO Responds to Mech Question
6:08 Super Citizen Bundle News
7:14 Arrowhead Got A Bug
9:00 Rocket Devastators Nerf Is Needed
10:43 Helldivers 2 Stealth
11:57 Your Top 3 Comments
📖 SOURCES
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🎮 What's this game? The Devs Wrote "
HELLDIVERS™ 2 is a 3rd person squad-based shooter that sees the elite forces of the Helldivers battling to win an intergalactic struggle to rid the galaxy of the rising alien threats. From a 3rd person perspective, players use a variety of weapons (pistols, machine guns, flamethrowers) and stratagems (turrets, airstrikes, etc.) to shoot and kill the alien threats. Players can also aim down the sights for a more accurate 1st person camera view. Combat is accompanied by frequent sprays of blood and dismemberment as players exterminate the alien forces or players and squad mates are hit by environmental explosions or friendly fire. Enemy encampments and battlefield environments depict bloodstains and dismembered corpses.
"
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As far as rocket devs go, i personally feel they dont need a reload, if theyre gonna send 10 rocket devs with every encounter, just give them an ammo count and once they run out of rockets theyre limited to just their blaster arm

williamhill
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Having general brasch visit our super destroyer on liberty day would go so hard. Would like to see that happening, and him having some crazy dialogue that reveals lore and stuff.

Sillycatenjoyer
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Need the helmet effects in the game at some point. Somebody go bother the ceo about it.

chriskotte
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If we're naming the illuminate squid, I would love to see a kraken somewhere in the mix.
A giant illuminate travelling slowly watching for divers and other foreigners would be sick.

DryMexagon
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From the creators of heavy devastator clipping you through the mountain

Heavy devastator clipping you through the building

Valen-ow
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I've been wanting urban combat for hd2, but coming from zomboid, the thought of being constantly swarmed by bugs in a tight space is a nightmare.

aegir
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Hear me out. Combat Engineer Warbond. With Gas Grenades, Extra Mech features instead of weapons (for example extra ammo capacity), Combat Engineer passive - you can reapair stuff like vehicles (hope more of them drop) and turrets, Helmets with WORKING gas masks - gasmasks doing the gasmask things. And last, but not least - combat shovel.

khamul
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I’m happy to see a “volcanic” like planet with the illuminate lava but I’d also love to se a tropical planet with waterfalls and flowing rivers that sweep you away if you fall into them

lukezuccaro
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9:00 Rocket devastators are easy peasy for me, its the shield devastators with machine guns that fuck me up the most

Ozmourne
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Rocket devastators aren't as bad as heavy devastators imo. Both individually or in squads.

Not only they deal much more damage to the point heavy armor changes little to nothing (you still die in a second), they also more than often shoot through their shield while having their head entirely covered... Not to mention the stagger, which is nearly (if not totally) as bad as getting ragdolled by rockets.

But rather than tuning down their damage/fire rate (which are lazy fixes) I'd rather have them fix their shooting angles (through their own shield, along with enemies shooting through rocks/dead dropships/tanks).

ipatchymakouli
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One thing they NEED to fix is the automatons and mountains. I had several matches recently where automatons spawned inside a mountain, continuously signal for bot drops, and can fire rockets through the mountain, making them invincible. It was insanity, shouldn't still be happening.

thunder
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A stealth warbond would actually work very well for solo missions, especially cause patrol spawns have been fixed going solo is actually an option, would also be great for being on a coordinated team with friends

BiggestbossDD
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I always thought it be cool to have two of the faction on the same planet fighting each other including attacking the player.

Arlington_Menendez
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Democracy Officer Pineapple hereby invites you to Hellmire on August 8th for a SEAF cookout! We're serving up BBQ bugs on the grill.

You get to be a grill master.

And Freedom's Flame will be our propane.

I'll see you all there.

CMYKLemon
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Note for you Helldiver 2 players. The observer is also cloaked until it detects you. In the first game, a single bullet can take it out, but it would float around until it spots you, go uncloaked, and then call for backup. The cloak was REALLY obvious if you looked but in the chaos sometimes youd miss it. My guess is it'll be more like the bug call where you have only a second or two before they call it in.

blbprime
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Stealth is much needed. I can not count the number of times the recon armor has allowed me to flank behind to save the day, or disappear and complete 90% of the objectives while a the other three combat hungry players are pinned down at the first PIO. Definitely need some better stealth weapons, etc.

solonaravanroth
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It’s not JUST rocket devastators… the bruiser hulk shooting rockets, the gunship shooting rockets…. It’s a combination of the rockets coming from all those sources at once but yes the most prevalent are the rocket devastators due to how many are typically there

Phillip_Viera
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Im gonna call it here, escalation of freedom will see the bots and bug both expand up to each other in the northern side of the map. The divers app even shows new map types in the area.

heavenlydragoon
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I heard "City Biome" and arrived as quickly as possible

khamul
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I want to see a warbond where the armor is made out of terminid armor and has bile related weapons.

rex