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C++, OpenGL, Normal mapping, Dynamic Shadows

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Another demonstration video of a game engine, mostly encompassing rendering realistic graphics at interactive rates.
This time written in C++.
This time written in C++.
C++, OpenGL, Normal mapping, Dynamic Shadows
Arcane Engine (C++ OpenGL) Normal Maps, Shadow Maps, HDR, Gamma Correction, and More!
Normal Mapping + Shadow Mapping + Anti-aliasing + OpenGL + GLSL
Parallax Mapping, Relief Mapping, Dynamic Normal Map
Smooth Displacement Mapping using dynamic normal maps
OpenGL Normal Mapping
Test 01: Real time rendering (HDR + AO + Normal Mapping)
OpenGL Textures and Normal Maps/Bump Maps
Dynamic Image-Based Uniform Tesselation (Normals) using OpenGL (PART1/2)
OpenGL, Normal, Specular, and displacement mapping
OpenGL: Diffuse - Normal - Specular Maps [OpenGL]
Shader Tutorial for GameMaker 26c - Create Normal Maps for 2D games in Blender
OpenGL Renderer - Realtime dynamic shadows
Displacement and Normal mapping with Tessellation shaders in OpenGL
Bump and Normal Mapping
Phong Light & Normal mapping
Game using Normal Mapping
2D Game Engine in C++: [8] 2D Normal Maps
C++ OpenGL Tutorial - 47 - Tangent Spaces (Normal Mapping 2)
Basic Texture Mapping // OpenGL Tutorial #16
OPENGL: Reflection, Refraction, Normal maps
Relief Mapping / Parallax Occlusion Mapping (C++, Irrlicht, GLSL)
Parallax + Normal mapping
[C++ | OpenGL] Parallax Mapping
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