Free Unity Package - Handgun Shell Casing Particle System

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This is a preview of our new handgun shell casing particle system. This free download is just a simple particle system of a shell being ejected from a gun. You can download this Unity package for free on our website. This asset would go well in any first or third-person shooter you might be working on developing. Just drag and drop the easy to use prefab on to any handgun object and then use the simple script to play the particle system anytime the gun shoots a bullet. This particle system will give polished look to the guns you add to your first-person shooters.

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I'm commenting wondering, how do I change the shell? I was looking it over and I have the shell already, but don't know how to change it

wingman
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Where can I get a pair of hands from for the gun?

random_precision_software
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Hello InfoGamer


Before start, I want to apologize that I actually didn't watch this video.
{ But just played it :) }


Here is Main subject
I am watching your many videos
and I am making game with many units syncing across network


and TODAY I found "Simple Network Sync"


and they said "EXTREMELY low network usage compared to the UNET/PUN transform sync components, with a range of compression and culling options."


when I choose "Reliable Data Compressed" in "Photon View"
it seems 16kbps (may be 8 or 32) per 1 unit


and I guess if my game has in progress there will be so many units and so network usage will be extreamly HIGH
(I guess when my game is complete, than it would like 100 units vs 100 units)






So here is my question
1. Do you have solution to decrease network usage?
2. Have you ever used "Simple Network Sync"? if you did, is it really "EXTREMELY low network usage"?
3. Would you please make videos pun2 with "Simple Network Sync"? actually this is not free and I can't afford that without assurance...


thank you for your lectures and reading my long long comment

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