The First Descendant ENERGY ACTIVATOR MATERIAL FARM EASY - How To Get Energy Activator Blueprint

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In this the first descendant energy activator farm video we look at the best and most efficient farms for the energy activator materials and the energy activator blueprint!
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in this the first descendant video we look at the best energy activator farm for all the energy activator materials farm
including the energy activator blueprint which is hard to come by, but with this easy fast method for energy activator farming, you will be getting them in no time!

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There's no reason the blueprint should be 10%. That's the hardest part.

CarySmith
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I would love to see a Void based Descendant😊 Void Damage as extra instance of damage - more stacks of Void you get more damage you do 😮
After 10 Stacks it creates a Void “Bubble” and this “Bubble” is like a bullet attractor🤔

DWolf
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Another guide of yours that I save in my TFA bookmark, I always comeback to guides every time I get the blueprint. 😂

TheAccursedEntity
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I'd create a descendant centered on mind control. His abilities are:
1-Mind control an enemy for a while - that causes said enemy to immediately taunt nearby enemies and get some buffs to his damage reduction to ensure he survives for some time
2-Overload the controlled enemy that causes it to create a massive aoe that damages and stuns him and surrounding enemies but expires the mind control
3-Create an are of mass confusion that causes all enemies with in it to attack each other for a short period
4-Possess an enemy where u actually change into an ethereal form and occupy the body playing the game from their prespective. Possible on infiltration bosses but only for a short duration (on normal enemies till their death). Can prematurely terminate by using 2 and when terminates u respawn where u were when u cast it
Please pick me and give ultimate Valby 😜😜😜

illidanstormrage
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I would love to see a descendant that can control time in some way. Freeze enemies, speed up allies bullets, maybe have an ultimate that rewinds them back in time to refill ammo & health. Think that would be pretty sweet.

HRFWMaps
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Wind powered, can do a wind sprint with debris flying around them, wind armor that boosts def, a wind buffer that slows enemies and for a 4th ability a globe that blasts out several mini tornadoes that go around and damage enemies.

timothyhayes
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A techo support/dmg decendant throw out healing or damage turrets increase damage for a like a clip and an ult that heals and increases damage for all party for a set time

xroguebloodx
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Thank you for the awesome and helpful videos! I love Valby, especially doing the Fortress Kuiper farm. The water on the snowy terrain makes me feel like I’m just ice skating lol!

d-triix
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Small addition to the Infiltration farm for the Gravewalker Amorphous Material. From the mission results screen (F2) or through ESC-Last Mission Results you can just restart the mission. Saves one the trip back to Albion making farming the AM much quicker.

MrNorker
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Thanks for this, super handy for a new player

Incurus
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A sorcerer kind of descendant that enhances ammo into an element of your choosing and provides elemental shields. Both would apply to all party members.

MrJramirex
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I got 1 blueprint in my 100 hours of gaming, we need a descendant that increases drop chances at this point lol, name him Lucky

azzee
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Just a reminder on out posts to use Sharen for the extra drops. back on FFXIV there was a character (Ninja) that had "Shadows" you could get 7 that would take hits before you did, then recast. it was a tank but the idea was solid AF. I would love to make a character with that type of ability to thwart incoming damage through 'shadows', maybe and augment that could extend it to party members or atleast a portion. however I do think that they should have it where two elements play off each other or even use the environment to enhance them.

nunya
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I would like to see a descendent that could apply any elemental affect to any weapons they are carrying at the time

whipsandkicks
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I would create a decent that’s based off of the wind element, imaging juggling enemies through the air or being able to temporarily manipulate the air so you could fly or glide, or being able to surround your allies with air bubble like shields to deflect damage

ottotv
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I would create a Descendant that uses Shield to power its attacks. A Non-Attribute Dimension/Singular Skill Set that focuses on using Shields as a resource to attack and buff themselves. Kind of in the realm of a glass cannon as their DEF and HP would be "average" or so, to put more emphasis on Shield as a resource and their self-buffs.

BoxingKoala
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Thats a tough question. Some type of fire based tank/zerker class. She would have a molten shield that covers her and her teamates, A flaming rocket launcher/grenade launcher

Iorkca
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A fire based descendant with the ability to surround themselves in fire to prevent damage at the expense of your shield

thy_shed
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I’d love to see a descendant either with earth based attacks like a huge fat beardy tank character that uses the earth to damage mobs and create walls etc (similar to mei in Overwatch) or even, and I’d prefer this one, a descendant that has an actual animal as a combat buddy, like an enhanced wolf or cat or something.

ChosPnda
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Thanks for the tips on this!

And if I could create a Descendant I think I’d go with an attack/support hybrid that uses Wind. Let them speed up party members/grant an additional grapple use or something.

Then let them kind of float or sprint real quick, give ‘em a wind sword for kicks I dunno haha 😅

KrsJin