Android game graphics - OpenGL ES vs. Vulkan case study

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This session will explore the two graphics APIs available to games running on Android: OpenGL ES and Vulkan. The pros and cons of each API will be discussed. A case study of the performance and power benefits of Vulkan will be presented. Recommendations will be given on when to consider supporting both APIs versus one or the other.

#GDC2023 #GoogleforGames
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I have an ancient engine that I wrote years ago using ES 1.0 ( a just for fun, hobby engine ) and for years I have been thinking that I must get back into graphics programming and must upgrade to ES2 ( or whatever the latest version is, because the fixed pipeline is now probably dead and people would call me a dinasour and I would be very uncool ) and yes I'd have to learn to use shaders ( even though i am doing simple 3D ) and all those complicated sounding things. BUT ... after watching this video - it's changed my life. OpenGL ES is now dead to me. I'm going to catch the new wave. I'm going Vulkan and making myself slightly relevant ( in my own house ) 🙂Therefore to the very nice man from Google/Android who made this video, then I say thank you. You are making someone relevant !!!!

Simon-xuqt
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Thank for that great presentation about both APIs, this become very important for any project, considering that everything we experience on any screen is basically our device drawing and drawing.

emanuelmatos
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When does canvas api start using Vulkan exactly?

LightDante
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