Learn Dota 2 - Armor

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Thanks Dotacinema.
i appreciate all these learning videos which i find very helpful.
However It's been more than 2 years and dota 2 has changed so much.
And some information are outdated. Is there any plan to release updated version of these videos in the future?

lettucepicker
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This was the most informative video I've ever seen
I'd love to see Learn Dota 2 - Armour Part 2 (including knowledge regarding when to buy HP and when to buy armour? What are the best items to buy to aquire EHP?)

RegularGuy
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We need more videos like this. I didn't understand how armor worked till now.

Corewarp
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This is simply the  BEST guide on YT to DotA 2 best teacher also no dobut, please continue to make these vids, Greetings from argentina ! GG

MyFukinBass
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Although I'm pretty sure LoL has it's own difference in effective health calculations, after watching this video, i finally know what effective health is.

These videos are really helpful! Keep up the good work!

liquet
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If you knew what to calculate with. I learned that each point of armor increases hit point effectivness with 6%, and as a bonus the video gave me free calculations, and some tips on when armor would be better than hit points, and how better it is, so I can get a better idea of how much I can push myself in battle, how much damage I can expect to take.

The little things matters.

tavish
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i want to learn the spell interaction, between magic resistance and damage, during the combo of aoe heros, such as enigma, magnus, sandking etc thanks

kevinjml
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@MarcusLee each hero has a base magic resistance. So unless the spell is pure damage, it doesn't go through entirely.

RaphaelTheVlogLog
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great job, i have always underestimated the effectiveness of armor, but hey, it;s always good to try a different approach when gaming

tkzsfen
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Yeah, I would have liked to see that clarification in this video. The reason +strength and +HP items aren't as cost effective for giving effective physical health is that they also protect you against magic damage, where armor is useless.

Alibabba
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One note to the damage type, you forgot to mention Pure damage (Obsidian Destroyer's Arcane Orb). Similar to Chaos damage it ignores Magic Resistance.

WolveZiGamer
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This is why strength type heroes arn't really picked as much because Agility heroes have the armor bonus as well as late game dps potential.

exosfear
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Well if your not an agi hero, agi only increases your attack speed. It only increases your damage if your an agi hero. And it would increase your EHP only against damage that is reduced by armour. (So it doesn't help your EHP at all if your playing against someone like Silencer.)

Snowbunnie
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that's the thing though, if you're not an agi hero, you get +attack speed and +armor. if you are, you get extra damage on top of that

Bhudodh
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The prize is chest keys or an item in my inventory if you'd rather have that and I don't have it equipped. Gave away a courier two weeks ago for instance. Normally chest keys though

XVRogueGaming
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Learn dota 2- How to map units to your keyboard and how to effectively control them. i.e. Panda ulti, brood spiders or chen creeps. Are there ways to make it so once you map your spiders to a button all subsequent spiders will be mapped to that button as well? how do you control a panda ulti, map each elemental form to a button and switch between them within the short time given? Especially with meepo added recently this could be a good topic.

MegaJinxstar
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Please suggest at some certain levels of HP, is buying HP or Armor more cost-effective? I believe that's the thing most people want.

quang
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I would like to see something like an Addition to this Topic:
Learn Dota 2 - Magic Reduction
Maybe with including something like: what is better, blocking the demage or reducing the incomming demage => BKB vs Pipe

Jig
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depends, if you just want survive ability heart is much better, cuirass is for more offense gameplay

dekisuba
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attacking an infinitely negative armor value yields double damage. the formula is different but similar for negative armor values. EHP for negative armor is 1/[2-(1/[1-0.06*armor])]. stacking neg armor far past 0 is not worth it.

lineridemidget