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Popeye (NES) Playthrough - NintendoComplete

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A playthrough of Nintendo's 1986 game for the NES, Popeye.
Popeye, like most arcade games from the early 80s, doesn't have an ending. After playing through the game's three boards, you loop back to the first board, but each loop ups the difficulty level by throwing out more obstacles, speeding hazards up, and Brutus's AI gets more and more aggressive. I got to Round C (twelfth stage) before getting a Game Over in this video.
This was one of the games my sister and I would rent often as kids. We liked Donkey Kong, too, but this one was definitely the one that won out most often. It's extremely simple, but that's the best part of it. It's definitely old-school, even compared to the majority of NES games, but it's addictive. It usually feels pretty fair, and there's always a viable way to improve no matter how many times you play, whether it be finding a new placement you found where you can catch the objects without falling off of a platform, routes to take to avoid Brutus, or best times to grab the spinach. It's like any other stone age coin-op - nothing really matters except score - but the easy-to-pick-up/impossible-to-master game play and the Popeye license made it something really special for us growing up.
There was also a "variant" of sorts made - much like Donkey Kong Jr. Math was of DK Jr., a Japanese-only release named Popeye no Eigo Asobi (Popeye's English Game) that had Popeye translating words from katakana into English. It's quite bizarre. If you're interested, you can see my playthrough of that game here:
___
No cheats were used during the recording of this video.
Visit for the latest updates!
Popeye, like most arcade games from the early 80s, doesn't have an ending. After playing through the game's three boards, you loop back to the first board, but each loop ups the difficulty level by throwing out more obstacles, speeding hazards up, and Brutus's AI gets more and more aggressive. I got to Round C (twelfth stage) before getting a Game Over in this video.
This was one of the games my sister and I would rent often as kids. We liked Donkey Kong, too, but this one was definitely the one that won out most often. It's extremely simple, but that's the best part of it. It's definitely old-school, even compared to the majority of NES games, but it's addictive. It usually feels pretty fair, and there's always a viable way to improve no matter how many times you play, whether it be finding a new placement you found where you can catch the objects without falling off of a platform, routes to take to avoid Brutus, or best times to grab the spinach. It's like any other stone age coin-op - nothing really matters except score - but the easy-to-pick-up/impossible-to-master game play and the Popeye license made it something really special for us growing up.
There was also a "variant" of sorts made - much like Donkey Kong Jr. Math was of DK Jr., a Japanese-only release named Popeye no Eigo Asobi (Popeye's English Game) that had Popeye translating words from katakana into English. It's quite bizarre. If you're interested, you can see my playthrough of that game here:
___
No cheats were used during the recording of this video.
Visit for the latest updates!
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