Animating Sprite Sheets in Blender.

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Using a property to drive the position on the uv map we can cycle through frames in a sprite sheet. There's probably a better way to do this and this can definitely be improved upon.
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This is really cool! Please do more blender tutorials about 2d animation

dillpicklesauce
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This is really amazing helpful and so easy, thank you!

eason
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Thank you very much for the tutorial, it is very well explained :D!

robotw-knight
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Dude, I have no words how helpful this tutorial is!!! Also I've managed to use spritesheets with more than one row, is not that hard to implement

NonUnknownDev
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so you would have to save this as a separate file and bounce it out? or keep it as a loop?

Another way you can do this is slice the png frames and save them in a folder together each with the same name with frame number,
add an image material to a square plane,
select png frame as source,
change to image sequence - repeat - cyclic - auto refresh,
set number of frames :]

post-monk
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Hello, sorry I don't know if you have an answer to this but, once you have your animation set up and want to transition between spirte animation such a running animation to a jumping animation how do you do that? Do I just animate the run animation first, then render it and do the same to the jump animation and then edit the videos together? Or is there an easier way?

defiantmoonlightclub
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this could also work while loading in multiple single images as frames and changing the offset.

actiongamemaster
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Awesome tutorial! I can setup the sprites with this method no problem. However whenever I duplicate the object, I find that the frames of all the copies are still controlled by the original driver. Is there anyway to make drivers duplicate itself alongside the object?

MethaiYT
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Would you recommend sprite animations on blender?

BillyBoiGamingYT
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Hi mate, any idea how to do this instead of a 2D sprite sheet, it's a sequence of 3D object instead?

Ziiio