Oxygen Not Included - Spaced Out DLC (Alpha) ep 1

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This is an alpha of the new DLC Spaced Out for Oxygen Not Included. You can join a wait list to get the alpha on the Klei forums (see link at the bottom). Everyone is welcome but it may take a while to get invited. Tons of new stuff like planetoids you can teleport or rocket to. Completely new rocket designs. New foods, creatures, mechanics, menus, performance and coming later radiation and more. Multi-colonies.

In this episode:

- got the basics going, barracks, latrine, mess hall
- found some power slugs to help power my base!
- all new sorts of foods and new swamp like biome
- found a teleporter and a way to send resources between asteroids
- the air is stinky!

Other GrindThisGame Stuff:

#oxygennotincluded #grindthisgame #spacedout

Some info about this DLC from Klei:

Over the past few months we've been working hard to implement the core systems of Spaced Out and tackle the major technical and design challenges that the DLC’s new multi-world gameplay brings. We're now at the point where the systems are ready to have content and refinement built on top of them. Working on content with the community was a blast during the original Oxygen Not Included early access, and we’d like to collaborate with you again on Spaced Out!

Please note the alpha that we're releasing today is a work-in-progress!

What to Expect
Here's what you can expect to find in Spaced Out so far:

New Multi-World Gameplay! The Starmap and space program have been completely redesigned to allow you to span your Duplicant civilization across multiple planetoids, each with their own resources to contribute.

Brand New Starting World! The Swamp start, along with its supporting biomes, provides a new, different mixture of resources to exploit as you nurture your fledgling colony.

Mid-Game Rocketry! The rocket mechanics have been completely redesigned to make rocketry part of your colony's core infrastructure, rather than just an end-game goal.

Rocket tech is easier to research and is more integrated with the rest of the tech tree.
The surface of the starting planetoid is a lot less hostile, and new early-game tech is being added to ease the transition into space.

Multi-Colony UI Improvements! The Diagnostics side panel and redesigned Resources screen have been expanded to manage your attention across planetoids.

Future Plans (Not Ready Yet!)
Because this alpha is focused on stability and building out compelling gameplay around the features listed above, here's what you will not find in Spaced Out just yet:

Radiation/Nuclear Systems: We've put lots of work into the underlying mechanics of this system already, although it’s still not quite at a point where we're ready to test and receive feedback on it. Radiation systems should become available for testing later in early access, once the existing features and systems are in good shape.

Late-Game Planetoids and Rocketry: There's still a lot of content to make for this DLC, and we feel it's important to focus on the early and mid game content first.

Rare Resources and Global Sustainability: We have plans for how we want to distribute geysers, resources, and other sustainable solutions in the late game, but are holding off on expanding on these ideas until we feel comfortable with the early and mid game content.

Mods: Our primary goal during this early alpha period is to make the game stable and ensure that the gameplay we've added so far is functioning as intended. To ensure the crashes and bug reports we receive are relevant, we've temporarily disabled mods in the alpha branch.

Timelines and Early Access

As always, we're dedicated to making a great game and not rushing things out the door, and we want to make sure that you all have a chance to help with the development of this game. We're going to run this alpha for a few weeks until the DLC is stable enough for general play. At that point, we intend to release Spaced Out into Early Access, as we did with the Oxygen Not Included base game.

From there, we'll be adding additional content to the DLC and working towards its release, just like back in ye olden days of 2018.

How do I join the alpha?

We're going to be selecting a small number of testers from the list of everyone who signs up. To apply for the alpha, follow the link below, log into or create a Klei Account using your Steam account, and apply on the alpha signup page. If you're selected to participate, we'll let you know!

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* You don't need to compost polluted dirt at the beginning. There is the new sludge press to turn mud into water (which you need anyways) and dirt.
* Pacus eat seeds now (finally a way to get rid of them). So it's better to remove the seeds from the water tank first
* I'm still undecided if it's such a good idea to let out the slugs early. I don't like that they eat all the cobalt lying around. I'm leaning towards waiting until I can wrangle them

S_Black
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It seams like a completely new game :D

perandersson
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I'm really excited to see this series. I'm excited for you also! You sound like you're having fun, playing with your new toys.

Clinteresting
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I do my homework while watching your vids lol, they help me time myself. I usually target myself to finish before two videos are over 😂

najmaht.a.
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Hey grind this game it's gamer here

semomonkey
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Wow I cannot wait for this dlc to come out. Just this short hour of gameplay excites me. Teleporters? New animals, new biomes. Super cool. Thank you for starting this series ☺️

shyPandemonium
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Was waiting for your gameplay on this alpha. Glad you got access. 🥳

leelah
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Yo I literally just found your difficulty playthrough this week, awesome to see you already upload more ONI

TheMostSlyFox
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Its been like two years since I watched you. Still dope as hell
Sincerely,
Boomthemech

VoidAsmodeus
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i would suggest keeping plug slugs wild and away from your metal because man they eat a lot...also you can keep them on island type structure so they sleep at designated spot every night cycle. btw love your vids.

parimalpatil
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very happy to see you again playing ONI. Welcome back dude

esaedromicroflora
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Was really hoping that you got the alpha invite so I am happy that you did!

ARandomDizzy
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When i fired it up for the first time I felt like a complete noob again as well, it's great!

Janosuk
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One thing i always do at the start of a new game is build 4 beds when i first build the beds. The 4th bed is always forgotten about because by the time the first new dupe arrives you are busy doing a lot of stuff.

probablynotmyname
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Dang looks like a modded playthrough lol but glad to see you playing this again my guy.

R.P.G.
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Oooh, was waiting for you to start this new dlc :-)

bleekstraat
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Just when you thought you were out.. they pull you back in D:

SalamiNugget
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If you have food problems remember that grubgrubs and weedels improve plants.

Nitram
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Awesome vid bro keep the great content flowing 🔥💯

joshstudios
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for that map prolly good strat start with Ranger

Draken
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