Beyond Configurators: Visualizing the brand new BMW 5 series in Unreal Engine | Unreal Fest 2024

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Watch this recorded session from Unreal Fest Seattle 2024 in which BMW demonstrates how they used Unreal Engine to visualize every part of the new 5 Series, down to the nuts and bolts.

Unreal Engine has been used for many years to deliver real-time photorealistic car configurators. But configurators are made from visualization models that focus on visible surfaces—what happens if we try to visualize every single part of the vehicle? In this demo, BMW does just that.

Check out the video for a deep dive into the demo, how BMW did it, and how you can, too.

#BMW, #Configurator, #5Series, #AutomotiveVisualization, #Lumen, #Nanite,#UnrealEngine, #UnrealFestSeattle
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Wow BMW paid money for this... what an honor

LifeAreAmazing
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How are you getting all your thousands of parts to load quickly and also having a good runtime framerate? Do any animate?

roblo
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You should simplify Datasmith Dataprep documenation.

pulkitc
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Will the asset will be available to purchase somewhere?

Alex_River
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When are you going to officially ue5.5

kingsleyadu
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If even 4090 is giving only 50-60 fps, then it is really really heavy data.

Impressive work on pipeline (I see you took inspiration from a dedicated automotive visualization software in the market)

I think reflections on car outer body were too sharp, in my experience with OEM people they have found those reflection a little distracting in decision making(We tried VR).

pulkitc
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amazing!, there's no reason to use unity anymore

simsimsim-nt
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take a shot everytime he say " AHM..."

Levente
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Sorry to say, but it still doesn't look good enough compared to full ray tracing. However, the amount of data is impressive.

sefalumar
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sadly doesn’t change the fact that the car looks hideous

bnator
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They wanted to animate blinkers material but unreal crashed

gnom_anonim