2.5D Sprites w/ Animations URP - Unity 2022 LTS (Tutorial)

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In this video I show how to create a 2.5D sprite-based character with animations in the Unity 2022 LTS environment with the universal render pipeline.
#gamedev #unity #unity3d #unitytutorial #unitytutorialforbeginners
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Hey. Just letting you know, this works like a charm. I've been looking for this for awhile now. Thanks for the content!

AngelCorpse
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Other solution (URP or HDRP) : make a quad, import every frame of your sprite image as a texture (Texture rendering mode:cutout, mesh renderer:two sided and receive shadows), and animate the texture (just pull every texture in the animation timeline). > It's cast shadows.

ludovicsanson
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Thanks a lot! This is the clearest and most complete tutorial for 2.5D URP setting!

cozygamemaker
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This was perfect thank you so much! So easy and clear to follow. PLEASE make more videos like this in the future, would love to see more 😄

LightPython
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thanks for the tutorial~~
would like to see more on 2.5D stuff~~

bluzenkk
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Ok, this works and looks decent! Thank you!

GregorKari
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I'd love a followup which shows how to add the walk cycles and attack animations to this 2.5d player object

Lao_lu
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What I really need to know is why NOBODY addresses the weird lighting on the other side of the sprite. I have this issue and cannot for the life of me figure out how to make it look the same on both sides as it does on the front, with no weird lighting at all. I just want my sprite to be able to cast and receive shadows while looking the way it did before I applied the material on to it.

leoromiya
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How can I add a function to change the color of the sprite?

민즈
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Thanks. How can I add a Normal texture to that Material?

joseh
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does this only work for directional lights? it does not seem to work for point and spot lights

muhammadaqil
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But how do you handle render order or other spriterenderers inside the player. I have a spriterenderer player which will carry weapons but have problems with rendering order

mehmedcavas
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Does this method renders sprites at the correct depth? Or does the sprite still clip into each other when near?

tldmbruno
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I found that the lighting on the sprite makes the sprite too bright. How should I fix it?

Quick-Bull
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I still can't manage to get the shadow, it might be because I could change my sprite texture type since the setting doesn't show up. Any way i can fix that?

RodrigoReyesRetanaGonzález
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Very cool video!

Now question is would I use a 3d colliders with this?

mehmeh
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mine doesnt make a shadow but just has the sprite deformed on the back

Kopellis
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Why doesn’t he just choose URP when creating the unity project, instead of adding URP later from the package manager? Is there a benefit to doing it that way?

Mmk-dnfi
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When i apply the material my sprite dissapears.

upercutsss
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I've noticed you used a 2x scaled 16x16 sprite. Is there a reason for this? Does Unity work poorly with sprites that are smaller than 32x32?

tldmbruno