THE FINALS | 15 TIPS + Important 'Hidden' Mechanics

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The Finals launch guide, with important gameplay tips & “hidden” mechanics that will help your team win more matches. The Finals is out right now on PC, Xbox Series, & PlayStation 5.

Early access to the game was provided by Embark Studios.

PC gameplay.

Background music:
Press Fuse - French Fuse
Rinse Repeat - DivKid

00:00 Overview
00:51 Goo Tactics
02:26 Advanced Destruction
03:48 Grab And Throw
04:47 New Player Aim Tip
05:46 Explosive Throwables
06:56 Destroy Easy Access Points
07:43 Turrets Can Go On Walls
08:12 Angled Jump Pads
08:28 Charge N Slam Tip
09:01 Buttons Can Be Shot
09:14 Your Reserve Loadout
09:46 Outro

#THEFINALS #REACHTHEFINALS #GAMING
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*Also check out my new ADVANCED TIPS video on The Finals* -BoomstickAlex

BoomstickGaming
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Crazy to see how much power the devs are giving players in terms of creativity to make the matches even more chaotic.

TheVirus
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the physics of this game are insane, i can see why they took thier time with it, now they can work on content with this amazing engine they built

PrOtaku
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I believe this game will be the next big thing. Maybe not Fortnite level, but probably Rainbow six Siege level.

DogOfHades
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HUGE TIP FOR MELEE USERS

you can use your quick melee to cancel the long recovery animation for most weapons. Plus it also adds an extra attack than can finish an opponent off before they can get away or kill you.

thebonezone
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not sure if anybody has noticed yet, but you can gain momentum after using a jump pad or zip line by bunny hopping. this allows you to get an extra jump or so depending on ur timing, carrying ur momentum to get to an obj/cash out faster.

smmeq
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( 08:12 Angled Jump Pads ) *A tip is to run and slide in to the pad for extra boost, can be done in tight spots as well :3

Ayahuoskar
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One very simple thing I've found useful is being able to RIGHT-CLICK to "gently" put down any holdable. It gives you a lot more control of a teammate's body. It also doesn't ignite cannisters.

LoadingCodex
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pressing interact or right click while holding somebody's respawn will just drop it instead of throwing it

gas can be cleared with fire

The medium's riot shield will still block bullets if it isnt being held up. The feet can still be shot while held up.

Lights and mediums can pass through vents, heavies cannot

The charge attack on light's sword has a hit box that lingers for longer than you might expect

Light's cloaking devicd emits a sound while active

crwvid_
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When your turrets hp is low, you can pick them up and deploy them again with full hp

spidereggsandoatmeals
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I'm sure most people know this already, but all sorts of mines, c4 and breach charges stick to barrels and any other type of thing you can pick up on the map and throw away.
This could be usefull to make cool traps with barrels, but also if you need to throw a c4 further away, stick it to a chair or something and you'll throw it much further then you could throw the c4.

xSTONYTARKx
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This tip is one that I inherited from DRG is that most interacts (leaps and scaling) can be done just as well by holding the button. For example, if you hop from a jump pad to a zipline yo don't have to time it but rather hold the interact button and you will get on the zipline just as well (or if you want to grab onto a ledge).

TCruh
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Dude such an amazing video! I can't wait to see all the creative tricks players will use.
One trick I want to add: If you're standing inside a window, you can often jump backwards, look up, and climb to the next floor window.

silvergeneration
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I think a good tip/combination of tips is that grenades can be tossed over or underhanded, allowing you to do pop flashes like in games such as CS, or to leave one on the ground behind you as you run around a corner. Adding to this, is that grenades seem to inherit your momentum, so jumping and throwing a grenade gives it more height, while walking backwards and throwing one will shorten the distance it is thrown.

The second part of that I’m not 100% on the mechanics of yet.

MylesJacobSwie
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with the explosive barrel you don't have to throw then catch it, if you melee it it'll be primed but fly off normally, saves a bit of time so you don't have to throw and catch it then throw it again

shivvrz
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Meleeing the explosives also works well, but grab after priming works better. Also just shoot any of the canisters. Also, shooting the goo cans in the air explodes them into 4 way crosses of goo which if they fall down and break buildings

matthewlemke
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Somehow the first tips video that I clicked on was actually helpful even after playing two beta weekends. Thanks for posting.

DoffnutProductions
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This video is genuinely a game changer for me, I had no clue about ANY of the tips outside of the reserve load out explanation, thank you so much!

FunkyChicken
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The tazer instantly stops someone who is stealing the cash out. Great for when a heavy is being double healed and has only 1 second left on their steal. Pairs nicely with the grapple hook and hiding way above a cash out to drop down, taze the stealer, and then zip back up to your hiding spot. Don't forget to reload the tazer once the charge is back up too!

outandishpo
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I just love how every game feels fresh and exciting. So much creativity.

OTR