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ThreeJS - Shaders in Separate Files (with syntax highlighting)

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When you're working with ThreeJS you're going to come across shaders. These use a language called WebGL, OpenGL, or glsl, all of which are actually the correct name for this initially confusing language.
On of the big challenges for me starting off was the you had to have glsl code in strings, losing syntax highlighting, or in .glsl files, which needed complicated build steps.
Here I describe a more straight forward way of storing WebGL in separate files, with syntax highlighting, and compatible with regular JavaScript imports.
On of the big challenges for me starting off was the you had to have glsl code in strings, losing syntax highlighting, or in .glsl files, which needed complicated build steps.
Here I describe a more straight forward way of storing WebGL in separate files, with syntax highlighting, and compatible with regular JavaScript imports.
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