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ASMR Programming - Coding Pacman - No Talking
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Hello my dear coders,
Coding pacman was difficult than I thought. I've used Dijkstra algorithm for the ghosts. I am open to any ideas to develop the game. You can fork and develop the game as you wish. We need to work on ghosts more. Because they sometimes go to a corner and wait there. Maybe we could decrease the interval time of changing random targets for the ghosts.
I will be waiting for your pull requests on Github.
Hope you like it!
👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻
Live a star on github, if you enjoy!
👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻
📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦
⌨️ Keyboard: YUNZII KEYNOVO IF98 Gateron Red Switches
📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦
00:00 Keyboard Check
00:18 Creating files
02:12 Running HTML file
04:16 Creating map[]
13:20 drawWalls()
19:14 drawWalls() is done
22:03 directions constants
27:59 createNewPacman()
32:00 Solving animation bug
32:23 Creating event listener for keyboard
33:00 Getting keyCodes of wasd and arrow keys
36:42 Pacman can move now
37:53 drawFoods()
41:15 Pacman can eat now
42:15 Fix on map
42:55 drawScore()
46:36 createGhosts()
50:16 drawGhosts()
01:04:39 Solving a bug on path finder function
01:07:32 restartGame()
01:08:06 gameOver()
01:08:27 drawLives()
01:11:00 drawGameOver()
01:14:03 drawWin()
01:15:55 Completed
01:16:49 Drawing range of ghosts
01:19:25 Incredible fail :(
01:21:13 Winner winner, chichken dinner
Coding pacman was difficult than I thought. I've used Dijkstra algorithm for the ghosts. I am open to any ideas to develop the game. You can fork and develop the game as you wish. We need to work on ghosts more. Because they sometimes go to a corner and wait there. Maybe we could decrease the interval time of changing random targets for the ghosts.
I will be waiting for your pull requests on Github.
Hope you like it!
👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻
Live a star on github, if you enjoy!
👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻👨💻
📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦
⌨️ Keyboard: YUNZII KEYNOVO IF98 Gateron Red Switches
📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦
00:00 Keyboard Check
00:18 Creating files
02:12 Running HTML file
04:16 Creating map[]
13:20 drawWalls()
19:14 drawWalls() is done
22:03 directions constants
27:59 createNewPacman()
32:00 Solving animation bug
32:23 Creating event listener for keyboard
33:00 Getting keyCodes of wasd and arrow keys
36:42 Pacman can move now
37:53 drawFoods()
41:15 Pacman can eat now
42:15 Fix on map
42:55 drawScore()
46:36 createGhosts()
50:16 drawGhosts()
01:04:39 Solving a bug on path finder function
01:07:32 restartGame()
01:08:06 gameOver()
01:08:27 drawLives()
01:11:00 drawGameOver()
01:14:03 drawWin()
01:15:55 Completed
01:16:49 Drawing range of ghosts
01:19:25 Incredible fail :(
01:21:13 Winner winner, chichken dinner
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