ASMR Programming - Coding Pacman Part 2- No Talking

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It was more difficult than I expected to code Pacman. The ghosts were created using the Dijkstra algorithm. If you have any ideas for how to develop the game, please let me know. Depending on your preferences, you can fork and develop the game. It would be helpful if we worked more on ghosts. Some of them go to a corner and wait there. It might be possible to shorten the interval between changing random targets for the ghosts.

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