War Thunder - TOP TIER is NOT doing good...

preview_player
Показать описание

Рекомендации по теме
Комментарии
Автор

Honestly they need to have a 1v1 best of 3 dog fighting mode.

ericmann
Автор

Agreed, I wish enduring confrontation became the main mode of top tier and that Gaijin added more objectives to it and proper ticket punishment...
The current meta punishes interceptors and Interdictors....you are either a fighter player or you don't get to have fun.

guilhermevitorio
Автор

Here's what top tier needs:

1) It's too easy to run around spamming top missiles not caring about anything as if it was call of duty TDM.
To fix that increase the neuron activation needed to get kills with IR missiles by nerfing them. Nerf the ease of getting locks or macking launch failures a thing and don't upgrade too much IRCCMS in the future even if it means being unhistorical
Playable gameplay>Accuracy

2) A DRASTICALLY higher reward for winning rather than losing: this will make everyone DO PRODUCTIVE stuff to really contribute to the win. People now don't care about the goal, they just get in there like bots.

3) As Univers said we need MISSIONS to spice things up that could be intruduced with new game modes

4) MORE MAPS: Every game feels like the same with these few maps we have.

5)Multiple airfields zones of interest to make map positioning more interesting


6)Restore radar missiles to their old performance because they require MUCH more neuron activation to get and hold a lock instead of firing and forgetting like the IR ones.


7) 10 size matches instead of 16
No less no more, that'd be the perfect size

8) BR DECOMPRESSION

9) New planes, top tier is now filled at 70% by F-16s and it's boring as fuk

zanzao-ps
Автор

How to make top tier/jet gameplay better:
1) Make it easier to kinematically dodge/chaff radar missiles so players can use the 3D space of maps instead of mowing lawn.
2) Remove enemy nametags and markers/minimap so you have to use your eyes/brain/RWR/Radar to track bogies.
3) Give every player one free Blind Hunt per game to find the bastard that will inevitably run and hide.

obviousobviously
Автор

1. They need to remove the ability to be immune to radar missiles by being low. This is the main issue that makes these giant fur balls at top tier. Everyone flies low and then only IR missiles are effective so everyone has to go in for the knife fight. If you don't, you risk getting zero kills and wasting a match.
2. They need to increase map size by a lot. Planes need to be able to climb high and gain a lot of speed well before firing off BVR missiles so that actual tactics can be used. Right now if you climb, the best you can do is mach 1 at 30k feet. Which is not enough for proper BVR.
3. They need to add fox 3's so that people have effective radar missiles.

If they do this, we will see the meta drastically change and fight will become slower and more deliberate with longer range engagements at high altitude. People will be "fencing" with missiles and then the fights would evolve into dogfights but not with massive furballs.

jorje
Автор

Ngl. We need historical matchmaking back so we don't get USA v USA with Aim54 spam from 5 different f-14's

Fizzyxd
Автор

Haven't played War Thunder since 16v16 was introduced. I believe one of the reasons Gaijin did it was to "normalize" different skill levels between players. With the old 10v10 yuo could actually make some tactical choices. You could pay attetion to one opponent and another. The amount of missiles per match was low and every kill you got was actually significant. With 16v16, you are basically gambling with everything you do. Whether or not the opponent flares is 50/50. You nerver know if there's someone targeting you, ready to Fox-2 your ass back to the hangar.
I have feeling this was made so that the newbs who purchase their way to top tier don't feel as bad when they get clapped by someone who played props for most of their time playing this game.

wolfpack
Автор

That f16c was me lol i was a bit displeased as you can tell lmao

booking
Автор

Eh, I don't even bother with top tier- super props and early jets is as far as I go. After that it's a game of who has the more advanced missile. Lack of counter measures for many planes is also a big issue.

mikeinmelbourne
Автор

That tripple garden snake was hella devious

dripusmaximus
Автор

I'm currently playing F-4EJKai, and it's an absolute hell. 150 match and 90% of that is an uptier and i still haven't unlock the AIM-9L.

fengshi
Автор

I’ve got an idea for top tier air RB.

Teams become 8v8, maximum of three ground attack aircraft per team. NATO vs. Warsaw but some minor NATO nations can be interchangeable on either side. Maps are still EC but a bit bigger. Fox-3’s are all in the game. Each side has three spawnable airfields to spread out the fight. Blind hunt is gone- instead, each team gets an AWACS in a holding pattern above each side’s center airfield. Can be used to briefly “Ping” enemy player’s red player names for a few seconds, and can be used again after a cooldown of like 10 min or so (or however long so that it isn’t just spammed lol) The AWACS can be shot down for an RP/SL reward and denies the other side AWACS. There will be two types of bomb bases on each side. Three forward bases with mediocre air defense systems (nothing too tough, this allows people with dumb bombs to ‘farm’ without seeing crazy SPAA). Behind them, more defended bases that have more modern SPAA systems for Defence, and would hail an even bigger RP/SL reward. This would most likely require longer range air to ground ordinance to destroy, giving LGB’s and other more advanced guided munitions a purpose. Then there’s general cycling objectives like cruise missile intercepts, ground forces support, etc. The overall match time and ticket count is increased to accommodate all changes to make the match last as long as necessary for a good game (but there would still be a limit- wouldn’t last too long to become boring). Maps with room for carriers will have two airfields and one carrier fleet. The USS Forrestal, Baku, and the British one will have CIWS Defence systems to prevent close flying ships from using rockets or dumb bombs. Escort ships will have normal AAA. Their destruction will hail a large SL/RP reward and deny the enemy an “airfield”. Airfields can have their runways destroyed (health bar) but will have the best SPAA defending them (TOR, ADATS, etc) Looking at the map will tell you the general engagement ranges and locations of enemy ai SPAA systems via a semi transparent red circle around airfields, carriers, bases etc.
potentially, we can possibly have midair refueling aircraft (can be intercepted for SL/RP reward) to keep people in the air and extend sorties without having them land, but it wouldn’t rearm the plane with ammo. Maybe even being able to respawn, but I’m not so sure about that myself.
Lmk what ya’ll think

christopherchartier
Автор

Really gaijin just needs to get rid of mixed battles. It ruins immersion and makes the planes uninteresting bc they have nothing unique over their opponents since they are on both sides. I wouldn’t mind having uneven sized teams even for the sake of balance, as long as it’s not mixed.

nicholasjensen
Автор

its way closer to a kvochur bell than a cobra

someone-stole-my-handle
Автор

Top tier is hell. The F-16C is killing everyone and everything at top tier. For the F-16C it beat’s everything in a dogfight aside’s the block 10, 15, and 20.

Rageaben
Автор

12:31 Classic "Enemy does not to use airbrake and slow down in an overshoot"

saplingseedsaccrew
Автор

Enduring Confrontation needs to be the main mode for Air RB :) just like sim but with RB controls

stopitrightnow
Автор

Ain't no way bro got cobrad (kanochver bell) 3 gawd damn times lmao love ur vids!

ruzpro
Автор

I hate top tier at the current state. That's why I switched to 10.0 jets or 11.0, it is more fun tbh

xKrss
Автор

The current state of missiles is that they JUST DONT FUSE! Ive launched hundreds of sparrows in head ons after tye update and it just fly past the enemy without detonating.

Arengeesus