EU5 POLITICAL MAP, Starting Date And Estates REVEALED

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In this video titled EU5 POLITICAL MAP, Starting Date And Estates REVEALED I discuss the latest Dev Diaries posted on the PDX forums titled Tinto Talks, about the upcoming Paradox Interactive Project Caesar, that by now we all know is about Europa Universalis: V.

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#europauniversalis4 #eu4 #eu5

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my own personal input on the start date is that eu4 is all about the change from feudal to "modern" society. That change started during the black death and how societies responded to it largely shaped the coming centuries of eu4, so I think getting you in the driver seat of allowing reform or supressing peasent rights is an amazing choice even if you have to play through a bit of medieval history before getting to the true eu4 type of gameplay.

Paloriel
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I just assume that the titles without specific land refers to political entities like the holy Roman Empire

Chewbert
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With the increase in locations I hope war is more focused on a few battles and occuping the land you take because I cant imagine how tedious it would be to full occupy nations

aphamemes
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Saying that most players won't play past the first 100 years based in EUV based on how EUIV is built is a bit of a shortsighted argument. From the posts, it sounds like Johan and the developers are trying to solve that issue where after the first 100 years the game stagnates and gets boring, and they are trying to solve players speed running the game in the first 100 years. The new mechanics and philosophy they are taking appears to make every action to actually have a consequence and have the game play out those consequences. Currently in the game I click some government reform and that's it, there's no interaction from the game, there is no consequence. The earlier start date makes sense if they are forcing you to consolidate your realm before you conquer and expand and colonize. I love EU4 but its a very shallow game and the added changes are going to require the player to be more involved. It might actually have you think about what you pass or enact based on what pops are going to be happy or mad. EUIV, there really isn't any thinking involved, its a make everything one pretty color which gets stale really fast.

For a content creator, I can see how this can make content harder to make since you might be required to: a) play longer; b) not take simple repetitive strategies every play through; c) the content might not be replicable for the player since there are far more variables (ie. your guides, which I do find helpful). But to want to dumb down the game so you can speed run, leaves a bit of distasteful impression for me. IDK I welcome all the changes so far and am excited for the game. EUV seems like its what I was hoping for, basically MEIOU and Taxes mod, with Imperator, and some Vicky spiced in there.

Flapjack_
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I’m honestly stoked about the start date, and regarding colonization and exploration, it can lead to a very interesting timeline. If the Ottomans don’t block Europe from the Silk Road trade, there’s less incentive for the european powers to look for alternative routes, and thus colonization. This would mean that europe doesn’t necessarily become the main colonizing power, if institutions are more gradual rather than based on spending mana points. Maybe the ticking score toward the advent of colonization doesn’t trigger unless a hostile power blocks trade into europe from the east. Maybe it can be tied to a decision by a major power in the region, let’s say if any muslim power controls anatolia and the bosphorus, they can make the decision to block trade into europe to gain massive trade value/prestiege, which will make it a bit more likely to be taken by both players and AI

Donderu
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CK3: We CaNt Do PlaYaBlE RePuBliCs
Tinto: So we got Republics

darksaberk
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4:18 Said Knights are also literally the Knights present in EUIV. After Rhodes was conquered by the Ottomans, they were given Malta by Spain/Charles V (also an event in the game) until they were again driven from Malta by Napoleon. So this might indeed refer to them, after they were conquered outright in the game. Don't really know how they could continually influence other nations in the game context, though.
Well, since that's just one tag other nations/cases probably make more sense.

Mimi.
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The "monthly progress to aristocracy" is absolutely a new version of the "slider" mechanic from EU3, where whether your country is run by aristocrats or some other faction is determined by position on a slider. So being an autocracy strengthens your aristocracy and moves you away from plutocracy.

clearlypellucid
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12:00 i diagree with the notion that the map is a provonce view mapmode. I could be wrong but this to me looks more like some kind of debug map where all individual locations presumably have the same rgb values as the games map.png file

Kimuyaman
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My guess is that the things that say "Monthy progress towards..." will be the sliders that were shown ie at 8:56 there is one that says progress towards serfdom, where it may be a spectrum from serfdom to free subjects

aphamemes
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the stuff with 'monthly progress' shown on the images of the TT#4 are definitely the Societal Values shown at the end of the post that are a comeback from a mechanic from eu3

drzombie
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Tinto Talks is superior to dev diary
Fight me

vinayakkothari
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28:17 - I have my doubts about the end date, since the game seems to have a much bigger focus on earlier history than the timeline we are used to, the end date might be something like the French revolution, so 1789/1790s

warwickeng
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I disagree with you about the starting year, so far each game has had a different year and I see no reason why there should be a change... I personally think that 1337 is better than 1444. (I think it's a more interesting year to start the game) (1337 offers much more opportunities to change the course of history)
(+100 years earlier doesn't necessarily mean much in terms of game time, it purely depends on how fast time passes in the game, etc.)
(+ as I said, each game has started in a different year and at least I think it's better that the "scenery" changes from time to time)
(+ Greenland is inhabited, vikings? that alone makes the year start worth the change. at least for me)
otherwise quite a good video !

Seer_Of_The_Woodlands
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Honestly this whole estate system seems super similar to the way it works in the Meiou and Taxes mod. Pretty excited about that, as that, along with dynamic centres of trade etc. was one of my favourite features of that mod.
It would be really nice if they were to take inspiration from the best parts of that mod, while leaving out the unnecessary mechanics/complexity and less-than-ideal UI.

If they've actually taken inspiration from that mod then one can use that to guess what other mechanics might be implemented.

Higher autonomy in a province leads to less income to the state, but more income to the different estates that control the provinces. Since the estates can invest that money, it doesn't just get lost into the ether like it does now, where lower autonomy is always preferrable. There higher autonomy also leads to less revolt risk, as why would someone who can already do what they want to rebel?
Provinces/estates build up money over time, this can be stolen if the province gets looted during a war. This can be extremely lucrative for you if you are the one doing it to others, but devastating if it happens to you. Having your capital pillaged can set you back decades.
The availability of food, not only in your provinces, but in general affects how large of a population can be supported. You can't just have a million population in your cities while there's barely any farmers, that doesn't work.

dragdritt
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I am very happy about something that seems to be really underrated that the Caspian is now Navigable and I am hoping other bodies of water are as well

thedeadlysquidward
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Love the start date because Byz playthroughs will be more fun. Though with regards to estates I do kind of worry that the system will be the same for everyone. For example, while the French kings had trouble taxing their nobles even in the 1700's but the Byzantines even during the Palaiologoi era had no such problem. Hopefully there will be different ways you interact with estates for say you bog standard feudal European kingdom and the more autocratic nations like Byzantium or China. Also considering Paradox wants to limit blobbing a cool addition would be replacing governing capacity with something more akin to a governing sphere of influence where you were able to control lands a certain distance from your capital but passing that distance made them harder to core, granted more unrest and gave you less money. You could then only increase this governing sphere by constructing buildings, converting and integrating or culture converting to the fringes of your current frontier or getting new tech. The sea would also have a reduced governing sphere "distance" so you could take far away coastal provinces, still making colonies viable. So, for example, Byzantium could take control of Italy and Anatolia without too much trouble but if they tried to expand into Persia or over the Alps then governing overreach would make those new lands a burden rather than a boon.

jacobcantrell
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I'm excited for EU5, but i'm not excited for another Paradox Game Launch. So i will buy it one year after releaste when it's playable.

monotee
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That Byzantine exclave was fortified town of Philadelphia. When Byzantium became vassal of Ottomans during Bayezid rule, it was ceded to Ottomans (1390).

vitaeth
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For some reason I feel like colonization will be a bit more unhinged now when we start at an earlier date, lol.

BlazeMaestro
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