Water Transparency and Animation Demo in Java 2D

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A bit of a rush job but it looks ok. It should look better with better pixel art and coloring though!

効果音:ポケットサウンド - @pocketse

#javagamedevelopment #java2dgame #javaretrogame #gameprogramming
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I have an interesting fact for you, in my university we have a Java-programming class and there is a semestral work with the objective to make a 2D-RPG. And you may not know it, but with your cycle you've helped, maybe even saved, many freshmen students, including me. I want to thank you on everyone behalf.

pakdenis
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You keep coming back, man youre truly amazing

darkpaladin.
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He’s my hero!!
I wish he creates something like Final Fantasy or Dragon Quest RPG tutorial videos for Java!!

Red_Haired
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Thanks! I am glad you're still trying to make content even when you're busy.

ksportalcraft
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Another fantastic video with a super useful edition, I love it!
Thanks a lot that help so much

laurenzfitzner
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Wow. This looks really nice! Love the content!

Bozzyperson
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Love your videos! you're an inspiration :)

narlock
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THANKYOU Ryi, these tutorials are so useful, these will definitely helpp me in my CS degree and make me the coolest kid in the

DYNAMAX_D
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I see you love your creation and you give it a lot of work after finish ❤

latanqueta
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we love your videos rye, thanks alot, for everything!

joshd
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Thanks so much for this tutorial! Learned so much from it. Had one implementation I've been trying to work on after completing it. Which is map layering. For instance if NPC_Merchant has half body visibility. Using a depth system.

pikachusglitch
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You're very good! The result of your project is truly amazing! I would be very happy if an online mode were added to this game. I know it's not the project's objective, but I think it would be incredible.

leonardobisetto
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Since you've made the transparent water, you can add an NPC fish at the bottom of the pond and possibly allow for interactions with it, as you can also animate it to move back and forward. Just some creative suggestions! ^_^

love_ark
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Hey RyiSnow! I know it's been a while, but did you ever consider to implement placeable interactive items? like for example a campfire to skip the night (maybe the tent could heal, while campfire doesn't), or a simple workbench to use materials from monster to craft weapons instead of buying the complete weapons (the crafting menu would work similar to the tradings, just with a placeable item), or even bombs to blow up path-blocking rocks
I saw you already tested placeable items with torches but didn't do a detailed tutorial about it, would love if you do

ayamax-channel
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You could also draw the eclipse shaped shadows with an adjusted transparency level (based on day/night cycle) for characters dynamically. It takes like minutes to implement and adds a little detail to the game. Though, (in terms of graphics and perfomance) swing is not the way to go if you want to make games with java.

istandmyself
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I found ur channel and ur content is awesome

notthatguy
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Great! It would be also interesting to animate trees or grass, like wind blowing, and I've created a roof's in my game which dissapears wnen you enter the building and I am using two map files.

Mrtargi
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hey can you please tell me what design template you use during the game i very need that thank you for create such a good game instruction

thienquocthaibinh
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Excelent Ryi!!! i like a new large video with all this upgrades ;)

FerodriEste
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Hey man, good to know that your video which is very special for beginer like me. But I have a question that "Do you know what design pattern you using for this 2D game?". Thanks!!

angminhquan