How to Grind Generals Plus Some Other Important General Information - Hoi4 NSB

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This video is kind of a 5 for 1 special. I go over how to send the most volunteers possible, including planes. Which generals you should grind for what reason. The best method of grinding general traits. How to determine if you will grind cavalry leader, panzer leader, infantry leader or none. Where are some of the other goods places to grind generals.

0:00 Sending Volunteers
2:30 Which Generals to Grind and Where
4:00 Why you Need Cavalry Leader
6:00 Best Way to Grind Test
8:40 Determining which traits you will grind based on Division
10:52 Defensive Field Marshal/General
12:20 Aggressive Assaulter is not important on Tanks
13:00 Where else you can grind
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You just know a tutorial is really serious if he uses excel spreadsheet

emrecanarduc
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An addition: for panzer leaders it useful to be panzer leader + cavalry leader + infantry leader, since they usually command divisions of mixed tanks and mobile infantry. cavalry and infantry both apply to the mobile inf.
But you usually do not reach the necessary inf + cav quota once you mix the divisions.
Just it is useful to have them command a cavalry army in the beginning. They will collect both traits then, since cav counts as cav and as infantry, too, and it is 100 percent of the two of them, then.
I use to send my tank army general to Spain and/or China before the WW. And try to have them collect cav+ inf + hill fighter + forest ranger + trickster.
They can get the "combined arms" trait, the "infantry leader", "provisional bridges" + "adaptable" trait.
They will later earn the panzer leader as soon as they start their tank divisions later.
And then have the most powerful traits.
Defensive Infantry generals - 90 percent - should collect "infantry leader" and "trickster" since that boosts their defensive and fortification skills.

kellymcbright
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Really appreciate you showing the numbers of xp gain. Handy tips!

unclemestor
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Thanks so much for making this. Sincerely appreciated!

Aiphiae
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Really wish they'd remove the "more traits = slower grind" mechanic. It screws over people who don't know about it without them even noticing it, and it gets exploited into irrelevancy by people who do know about it.

FLUX.
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I like picking supply& logistics+50% chance of upgrade spirit. By barb, the 15-20% less supply used is pretty useful and then against china/Japan.

timhand
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very interesting. the part about cavalry leader is actually mind blowing.

btw should i go for cavalry leader when im doing mobile warfare with an tank div that is 70% tank and 30% mech ?

tutugry
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Aha, this is great info! It's unusual that the default icon shows whether the division counts for gaining XP, but the trait bonuses are modified by the composition. Ah well XD

Roytulin
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Could you do a video on naval combat? What I mean specifically is let’s say you have a surface fleet of the meta cruisers and destroyers, or a small but quality fleet with battleships cruisers a carrier or whatever. And you want to convoy raid and not encounter 200 ships in a sea zone? How do you avoid that? How do you set that competent fleet of say 50 ships to only engage battles they can win? What I notice when I play Germany and go for a navy I usually end up with around 60 very well built ships in one fleet I put them on low risk but they still battle the royal navy

colonelreb
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One thing thats quite annoying when grinding in Spain is that the AI always jumps in on my attacks and blocks the combat width for my units if i would cancel and restart the attack. They also push the enemie from good tiles to grind on like the few forests in Spain after my attacks weakened them.

gothia
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0:23 How do you create these 2-width divisions with only 5 army experience? The smallest template available to copy and modify requires upwards of 30 to get it to 2-width.

DesertCookie
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Panzer expert applies 10% defence to the whole division whereas comb. arms applies 15% to the mot/mech battalions. Because of how low the defence of a tank battalion is relative to a mech/mot, it's always better to take the 15% on the mot/mech compared to the 10% on the whole division. Although I only checked that with starting stats maybe full MW changes that.

ratchet
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Grinding in China is op with this method you can get like 14 divisions in there so if you put like 4 or 3 generals and 1 field Marshall you can grind a bunch of terrian traits

eli
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Your channel is the best, you bring a lot of new stuff. I’m always learning this game, props dude

uniedits
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Nice work, thank you.
Waiting for the navy guide.

Shehab
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Albert >>> Sepp. Not only for cautious (lower sick/wounded chance) and to avoid politically connected (-10% XP) but also because Sepp was kind of a thug irl, definitely not a brilliant strategist. Feels weird for the game to give him credit for it.

On the sick chance, it's heavily boosted if >75% of troops under the officer's command are in marsh or desert (maybe mtns as well). But you can easily keep a few troops on a fallback line somewhere across the globe and it negates the increased chance to get sick. So if you're Germany sending 4 tanks to Africa, add 2 extra cheap divs and keep them somewhere in good terrain (i.e. just sitting on Berlin is fine).

lobster
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Wait a minute. Do bonuses from Panzer Leader/Cav Leader apply to the division stats in proportion to the number of tanks or cav Or do stats *provided* by either battalion get increased by the bonus while other stats remain untouched? As in will support companies be affected by the bonuses? Are divisions with absolute units of tanks (with more stats/battalion) combined with cheap motorised affected (proportionally) more by Panzer Leader than cheap tank designs + firepower motorised? (This is a very odd scenario but it’s the extreme of a reasonable question)

arthur
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So, let's say you have 50/50 mech tanks, and you have the 15% bonus for mech
does it mean you get 7, 5% on the whole army or 15% for mech stats?
That's how i thought it was from dev diary's, but i haven't actually tested it.
But if it's applied in combat, and not in division stats then i believe the first option is actually correct, like you said.

Omen
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i have a question, if your field marshall gets infantry leader and you give him inf expert does this 'general' traits work when he is assigned as field marschall or no ?

Zdeno
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Good video.
Wondering when it says cavalry leader > 40%, is that of the attacking for or the defending force?

c-risp