Roblox and Simply Coding teach you to code. Custom LUA scripts! #roblox #coding #simplycoding

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Here some code -- Define constants
local PLAYER_SIZE = 20
local GRAVITY = 50
local JUMP_HEIGHT = 1000
local PLAYER_SPEED = 200

-- Create player
local player = Instance.new("Part")
player.Size = Vector3.new(PLAYER_SIZE, PLAYER_SIZE, 1)
player.Position = Vector3.new(0, 50, 0)
player.Anchored = true
player.BrickColor = BrickColor.new("Bright blue")
player.CanCollide = true
player.Parent = game.Workspace

-- Function to handle player movement
local function movePlayer(direction)
player.Position = player.Position + direction * PLAYER_SPEED *
end

-- Function to handle jumping
local function jump()
player.Velocity = Vector3.new(0, JUMP_HEIGHT, 0)
end

-- Listen for player input

if input.KeyCode == Enum.KeyCode.Space then
jump()
end
end)

-- Function to handle player crafting
local function craft(item)
-- Implement crafting logic here
end

-- Function to handle mining resources
local function mine(resource)
-- Implement mining logic here
end

-- Generate the map with grass, trees, and caves
-- Implement map generation logic here

-- Main game loop
while true do
-- Check for player input for movement
local moveDirection = Vector3.new()
if then
moveDirection = moveDirection + Vector3.new(0, 1, 0)
end
if then
moveDirection = moveDirection + Vector3.new(-1, 0, 0)
end
if then
moveDirection = moveDirection + Vector3.new(0, -1, 0)
end
if then
moveDirection = moveDirection + Vector3.new(1, 0, 0)
end
moveDirection = moveDirection.unit
movePlayer(moveDirection)

-- Apply gravity
player.Velocity = player.Velocity - Vector3.new(0, GRAVITY, 0) *

-- Check for collisions with ground
if player.Position.Y < PLAYER_SIZE / 2 then
player.Position = Vector3.new(player.Position.X, PLAYER_SIZE / 2, player.Position.Z)
player.Velocity = Vector3.new(player.Velocity.X, 0, player.Velocity.Z)
end

-- Check for collisions with other objects
-- Implement collision detection logic here

-- Check for interactions with crafting table
-- Implement crafting interaction logic here

-- Check for interactions with resource nodes
-- Implement mining interaction logic here

-- Check for interactions with caves
-- Implement cave interaction logic here

-- Other game logic

-- Wait for next frame

end

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