Quick Start Crusader Kings 3 Beginners Guide | CK3 Tutorial

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Wondering how to play Crusader Kings 3? This guide is the foundation to get your dynasty ruling empires. Learn everything you need to know for your first campaign in less than 37 minutes with this video!
This is what I wish I knew before I started my first campaign

Intro: 00:00
Time periods/campaigns: 00:27
Create Custom Character: 00:50
Recommended Start | Duke Murchad of House Brian 1066: 01:24
Present Character (traits & stress): 01:30
Education trait & Lifestyles: 02:30
Artifacts & Inventory: 03:34
Your Dynasty & Dynasty Legacies: 04:29
Renown & Prestige: 06:41
Domains: 08:36
Culture: 10:23
Buildings: 11:07
Culture Head & Innovations/Technologies: 12:36
Military: 15:55
How to expand your kingdom in Crusader Kings 3 - Claims 19:48
Alliances: 23:06
Keeping your dynasty on the throne (Vassals & factions): 25:08
Courtiers: 29:21
Council: 31:30
Religion: 34:13
Activities: 35:59
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Glad that you're helping get more people into the game :)

VictorWilliams
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Great video! 18:03 A bit meta but even if the AI has a technically stronger army, your numbers will dissuade them from attacking. If they have 4000 men-at-arms and you have 10000 levies and no men-at-arms, the bigger number will hold them at bay even though technically, they have the stronger army.

Remianen
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This was better than the in-game tut. Thanks!

SaintFacetious
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Hi its is me again

Around 2:30 you say the skills education skills go from level 1 to 4, even tho they can go to level 5 since 1.10. I did notice however that you were still playing on 1.9.2.1 so there it would be correct

Additionally around 5:30 you said that it takes 500 renown to unlock the next legacy. I am not sure if you just worded it bad, but it takes additional 500 renown per unlock (e.g. 1st unlock is 250, 2nd is 750, 3rd is 1250 and so on) not just 500

At 9:10 you say that you should use your domain limit to the fullest. This is a good tip, since a lot of players dont realize that somehow, resulting in not playing to the fullest

At 13:20 you say that Armored Horsemen are the strongest unit in the game even tho they are not. They are the strongest base unit however so I guess thats what you meant.

From 13:57 to 14:47 you explained how innovations work, but failed to mention that not only the dev level matters but also your personal "learning" skill

At 17:20 you mention that raising only MaA saves a lot of money and keeps the threshold of factions high up, which obviously is a very good tip and often slept on by most players for whatever reason. But you missed out on mentioning that you lower the combat width by doing so which in general is giving you an advantage since you generally will have the lower amount of units.

Avoiding far away alliances as you mentioned around 24:00 is a good tip that a lot of people somehow dont understand. I would additionally mention that you shouldnt rely on alliances (even more AI alliances) to win a war and rather use them as additional force you can use to win wars quicker or save money on them.

Around 29:50 you mention that you need an antiquarian to get artifacts, which is not true, since there are a lot of other (and generally way better) ways to get them. Commison artifacts is limiting the quality of the requested artifact afterall

Uhrenkerl
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Always start in 867 lol, why use the training wheels?

viperswhip