filmov
tv
How to get better at video games, according to babies - Brian Christian
Показать описание
Explore what happened when the AI system Deep Q Networks (DQN) attempted to beat the Atari game Montezuma’s Revenge.
--
In 2013, a group of researchers wanted to create an AI system that could beat every Atari game. They developed a system called Deep Q Networks (DQN) and less than two years later, it was superhuman. But there was one notable exception. When playing Montezuma’s Revenge, DQN couldn’t score a single point. What was it that made this game so vexingly difficult for AI? Brian Christian investigates.
Lesson by Brian Christian, directed by Gavin Edwards, Movult.
Support Our Non-Profit Mission
----------------------------------------------
----------------------------------------------
Connect With Us
----------------------------------------------
----------------------------------------------
Keep Learning
----------------------------------------------
----------------------------------------------
Thank you so much to our patrons for your support! Without you this video would not be possible! JY Kang, Abhishek Goel, Heidi Stolt, Christina Salvatore, Karlee Finch, Michael Goldberg, Denise A Pitts, Doug Henry, Keven Webb, Mihai Sandu, Deepak Iyer, Javid Gozalov, Kyanta Yap, Rebecca Reineke, William Biersdorf, Patricia Alves Panagides, Yvette Mocete, Cyrus Garay, Samuel Barbas, Brighteagle, LadyGeek, Curtis Light, Dianne Palomar, Marin Kovachev, Fahad Nasser Chowdhury, Penelope Misquitta, Hans Peng, Gaurav Mathur, Erik Biemans, Tony, Michelle, Katie and Josh Pedretti, Sunny Patel, Hoai Nam Tran, Stina Boberg, Kack-Kyun Kim, Michael Braun-Boghos, zjweele13, Jurjen Geleijn, Anna-Pitschna Kunz, Edla Paniguel, Thomas Mungavan, Jaron Blackburn, Venkat Venkatakrishnan, ReuniteKorea, Aaron Henson, Rohan Gupta, Begum Tutuncu, Mikhail Shkirev, Brian Richards, Cindy O. and Jørgen Østerpart.
--
In 2013, a group of researchers wanted to create an AI system that could beat every Atari game. They developed a system called Deep Q Networks (DQN) and less than two years later, it was superhuman. But there was one notable exception. When playing Montezuma’s Revenge, DQN couldn’t score a single point. What was it that made this game so vexingly difficult for AI? Brian Christian investigates.
Lesson by Brian Christian, directed by Gavin Edwards, Movult.
Support Our Non-Profit Mission
----------------------------------------------
----------------------------------------------
Connect With Us
----------------------------------------------
----------------------------------------------
Keep Learning
----------------------------------------------
----------------------------------------------
Thank you so much to our patrons for your support! Without you this video would not be possible! JY Kang, Abhishek Goel, Heidi Stolt, Christina Salvatore, Karlee Finch, Michael Goldberg, Denise A Pitts, Doug Henry, Keven Webb, Mihai Sandu, Deepak Iyer, Javid Gozalov, Kyanta Yap, Rebecca Reineke, William Biersdorf, Patricia Alves Panagides, Yvette Mocete, Cyrus Garay, Samuel Barbas, Brighteagle, LadyGeek, Curtis Light, Dianne Palomar, Marin Kovachev, Fahad Nasser Chowdhury, Penelope Misquitta, Hans Peng, Gaurav Mathur, Erik Biemans, Tony, Michelle, Katie and Josh Pedretti, Sunny Patel, Hoai Nam Tran, Stina Boberg, Kack-Kyun Kim, Michael Braun-Boghos, zjweele13, Jurjen Geleijn, Anna-Pitschna Kunz, Edla Paniguel, Thomas Mungavan, Jaron Blackburn, Venkat Venkatakrishnan, ReuniteKorea, Aaron Henson, Rohan Gupta, Begum Tutuncu, Mikhail Shkirev, Brian Richards, Cindy O. and Jørgen Østerpart.
Комментарии