What Is The Best Filler Item For Item Filters

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Man I hate it when someone on a server carrying a banner with random patterns named with random Japanese characters dies on top of my item filter and breaks it.

flocabGD
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I see someone generating 1, 000, 000 bees per second, renaming them, damaging them randomly, giving them random potion effects, and putting them into beehives. I start to worry that this may pose a threat to my item filter system.

cononsberg
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I think data corruption of the entire server is more likely than someone renaming the same item with the same name and then dropping it in your filter.

mimp
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If your world gets to the point where you run into uuid-collisions, you will have bigger problems than your item filters ^^

DaniDipp
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We used renamed sticks as a filler item for our storage system. However, those renamed sticks were still strewn around in chests, so when I performed a routine cleanup, I inadvertently dumped the filler items into the storage system, breaking it. Dispose of your waste responsibly!

seanthesheep
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personally I like using red, black, or grey stained glass that's renamed. It looks like the slot is unavailable which I find to be intuitive!

cushiontwin
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"a compass linked to the coordinates of the filter itself" can only be broken by already existing compasses or by "actually" breaking the filter/hopper.
while many solutions work, this is the most interesting solution to that problem in my opinion

philippschreier
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Do note beehives do have NBT data which is stored by the game, so don't go too overboard with the beehives as it can lag your game, nice proof of concept video by the way, I go for renamed light grey glass panes as it blends in with the item slot.

C..
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By "Best" I was expecting a good balance between uniqueness and how easy is to get them.
As you briefly mentioned, iron or gold nuggets seem to be the case.

LucasMagriniRigo
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Yeah, I always rename my lilies of the valley to "subscribe to ilmango" in japanese so that's not a safe option. Next time I'll go for "correct horse battery staple" in traditional chinese.

carlociarrocchi
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I've run into this issue when designing a main storage. We eventually settled on having the item input stream filtered to remove our filter items, using an unstackable item based filter. Basically a standard filter with 4 swords and a lectern to set the signal strength. After that we could just use standard renamed items.

superslimanoniem
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I feel like the trick with this is to use something really simple - like renamed sticks or dirt - for the entire system, then have a filter BEFORE everything else FOR said renamed items, then use the Bee Nest trick on THAT filter, saving you from having to potion/damage/rename hundreds if not thousands of bees!

BetterDayz
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If the only concern is preventing the sorting system from breaking, you can use non stackable items as the sorting block. It requires you to use a far longer redstone line, may cause more lag due to lighting updates, take up more space, and be harder to tile. But it will actually be impossible to break simply by inserting items. This even prevents duped items from accidentally entering the system as well.

This, by the criteria of this video, nonstackable items are the best filter blocks (if you ONLY about preventing the sorter from breaking)

LegallyJusticefied
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I really like the lodestone compass option, because there's an obvious protocol to avoid accidental collisions with any other lodestone compass: place the lodestone for a farm's compasses at that farm, labeled as such. An adversarial player can create collisions, but the probability that someone _accidentally_ creates a compass that clashes isn't just small, it's zero, since they had to actually go to the lodestone at that farm that'd you'd set aside and intentionally misuse it.

AJMansfield
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This is crazy how in depth it goes.

Though I think on my server with only a few friends I'm just gonna stick with foreign language renames.

MissingMeep
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A UUID can be expressed as 32 hex characters, but the character limit for renaming items is 50 in java edition. So you can easily just generate a UUID and rename an item to that id and you can rest assured that it won't conflict with anything unless someone intentionally makes a copy

marckiezeender
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Maybe the concept of information entropy should have been introduced because this is exactly what this is all about.

Grimly
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A better alternative:

Naming an item with random Unicode characters is more efficient and effective. If you name your filter items with 50 random Unicode characters (max length of an anvil), since there are over 140 thousand characters, you will get over 144, 697^50 possibilities, which is equals to 1.05e+258 combinations. In a similar analogy, if every second a million items are named differently, it would take 3.34e+250 years on average to get all the possibilities, which, if you know basic math, you will realize it’s more time than anyone can comprehend (this number is over 10^247 times larger than the age of the universe). And all of that is not even taking into account that you can name items without the anvil’s length, which would increase the possibilities even more.

If you also consider there are almost 400 unique items in Minecraft (even excluding custom banners, named books, maps, etc, which would increase this number way too much) the amount of combinations becomes (1.05e+258)*400. Which is just an insanity of a number, not even comparable in the slightest to any other thing in the universe.

There are random Unicode generators out there that can generate a bunch of Unicode characters at a time, so it’s also extremely easy to reproduce. I also heard bee hives store NBT data, so making a ton of them may make your game laggy, as opposed to named items which don’t store much data whatsoever.

Just a note: even though a lot of the characters are not textured in Minecraft, you can check for yourself that they are still considered different than each other in the game, meaning 2 items named with the same length but different untextured characters will not stack.

TL;DR: naming a random item with a random Unicode character is indeed enough to last for the rest of your Minecraft world.

enzoschindler
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I usually just go with Wheat Seeds renamed to “Seeds of Doubt” easy to get and throw away when done. I also don’t usually have a huge need of seeds so I’m more likely to chuck it into a composter then dump it into any storage system.

maybebecca
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I could totally see ilmango teaching a college course titled "Minecraft Theory" and this is the chapter on item filter choice haha.

arandomdiamond