2.2? Bro already in 5.3 🥶.

preview_player
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Random animation I made. Hope you guys like it.

Sorry for the inactivity. I'll be back with some juicy animations later on :).

Fr tho, imagine 5.3 being something like this bruh 🥶🥶🥶
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the fact this very much could be done in 2.2 seeing we have 6 possible buttons we can use is wild

kahiruo
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Both SFX and Animation triggers are confirmed to be in 2.2, so I'm expecting a 1:1 recreation of this when it releases lol

its_life
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Woah this is sick, I unironically wanna play this game lmao

TrideGD
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the nostalgia coming from this, I'm in 9.6 and it is in 3d and has 64k graphics

edit: literally every single reply: yOu'Re StIlL iN 9.6???? i'M iN **button mash** point **button mash**

bunkley
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The most interesting part about this as an actual game concept is that an "early" or a "late" is not necessarily an immediate failure but rather a short term decision that leads to a long term death.

Sundex
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After seeing the new 2.2 sneak peak, especially with all the sfx and camera movements, I think this actually might be possible to recreate

avionOasia
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Imagine someone would actually makes this in the game (before 2.2).

Beside that, it's a good animation!

IndoIsmailGD
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I'm loving how clean this is! I myself love how the background was moving with the camera movement. I gotta try my hand in something with that knowledge too.

SwordGrayFire
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Really good use of lower frame rate to visualize fast movements and impacts, squash and stretch feels good, sound design is nice, choreography is decent.

Respect :)

PrismTheLoser
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As an animator myself, I can confirm this is a down right masterpiece and no one could change my mind

firehood
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Seeing how 2.2 is after playing it, you might actually be able to make a Platformer level like this, although it may be a little clunky. The Tower has interactions with the jump button, so this seems doable.

JoshyRB
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animation is so sick and syncs with the music!

WyezGD
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GD becoming an ACTUAL RHYTHM GAME, especially a fighting one, would be really quite epic :0

the_eternal_paradox
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i would unironically listen to a full version of this

selalox
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This was nostalgic, I remember when the game was like this, I do say that 79.441 is nice though, I love the Summon Cthulhu and Transition into Tunnel triggers, but I felt like giving the other new triggers justice via tier list!
S-Transition into Tunnel, Force Gamemode, Rotate Ground, Clone Group and Shift, Shift Group, Change Auto-Build, Player Mod, Advanced Variable, Variable Mod
A-Summon Cthulhu, Move Ground, Advanced Alpha, Change Player Colors, Clone Group, Change Z Order, Change Z2 Order, Change Ground, Stiff, Custom Entrance/Exit Effect
B-Change Player Icons, Quicksand, Change Layer, Change Background, Custom Speed Change, Cross Swipe, Variable
C-Implosion, Explosion, Disable Ground, Send to Level, BG Icon, Clone Object, Clone Object and Shift, Console Command
D-Hitbox, Nullify, Advanced Nullify
E-Gain Sentience
F-Advanced Toggle, Off-Screen Thwomp Trigger

Boxed
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As a small animator, I can tell that this should've taken a week to make. Good job Robby.

Edit: What the hell did I just walk into?



Edit 2:We just hit 2.2 thousand likes before 2.2 came out.

Ericks_Animations
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Woah that’s really cool that looks so fun

RANDOM
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This is incredible, i cannot stop watching over and over again

Rayan
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I always want to see a rhythm + action game. Although my original idea of it is kinda of impossible because it has health bars so when you miss a button the opponent will hit you but that means there has to be lots of different animations for different scenarios for one fight

gdottothegamer
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You should totally make an entire songs length animation, with this “5.3” mode. Lol. It’s so good, I just wanna see more!

triniku