What if Overwatch had Fall Damage?

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I added fall damage to Overwatch. sorry.

SPECIAL THANKS
┣ @hbomberguy for providing Jeff Kaplan imitation voiceover
┗ SteamGridDB for game cover art

TIMESTAMPS
┣ 0:00 Introduction
┣ 2:56 Creating the Mode
┣ 8:57 Playtesting I
┣ 18:40 Iteration
┣ 25:00 Playtesting II
┗ 33:48 Statistics & Conclusion

SOCIALS
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this was a monumental effort, so I hope you enjoy it

Marblr
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The petal being used as an offensive weapon with fall damage is maybe the funniest thing I've seen today

trinitygod
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I wish the development team had a dedicated department for the Workshop. Modding keeps games alive for decades, they should really look into expanding it. Look at what Fortnite did, that game will never die now, because it's more than just a game, it's a platform.

FancyDakota
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Lifeweaver petal becomes a death sentence

firefox
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I think the humor in fall damage is one reason valve kept it in tf2. It's basically the same reason they enable random crits on public servers, its funny to shoot a rocket and it randomly delete a full hp heavy

whatzituya
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15:10 The absolute desperate TERROR in that yell was the most hilarious thing

ndt_dynamite
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hacking phara and watching them fall to their doom has got to be the best thing i've ever seen

jaceanator
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Mauga makes a lot of sense actually. If you break concrete with your legs, you're gonna break your legs with concrete.

Schenkel
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Next up: “What if Overwatch had random crits?”

MuIchMuncher
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30:18 "If I'm tiny. I'm going to blow my lid"









"a g u n I n e a c h h a n d a n d a s m I l e o n m y f a c e"

somethingat
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Joshi: "Still 0 fall damage deaths"
Marblr: "And I took that personally."

Star_Bright
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This felt like a documentary, just for overwatch instead of nature and I enjoyed literally every second of it!

yeetus
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28:17 Watching Cassidy slowly round the corner is actually terrifying

krossdreemurr
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41:29 I love that he calls it Cratering, true TF2 fan blood ran through that man, haven't heard that term in a long time!

arrowtongue
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How fast OW players adapt to a new mechanic is amazing

zeroz
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incredible to see the culmination of all those playtests, was a blast lmao

spookiboys
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The instakill fall damage should totally be an arcade gamemode

Krahe
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15:13 "Woe, platform be upon ye"

MithoThoup
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Petal platform becoming a mine killed me

DEWILL
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42:20 - When Jeff mentions making fall damage "non-fatal", he's almost certainly referring to making it impossible for fall damage to kill, rather than referring to the amount. So, leaving you with 1HP, regardless of the fall.

arabidllama