The Half-Life Alyx Movie | Episode One [S2FM]

preview_player
ะŸะพะบะฐะทะฐั‚ัŒ ะพะฟะธัะฐะฝะธะต

๐—œ๐—ฃ๐—œ๐—ฆ๐—ข๐—™๐—ง
IPISOFT is the markerless motion capture solution that I use to make animations in SFM and S2FM. Requiring inexpensive technology such as an Xbox 360 or Xbox One Kinect, or Playstation Eye cameras, IPISOFT recorder and IPISOFT studio allows anyone to get into motion capture. Check it out here, and start your free trial today!

๐—–๐—ฟ๐—ฒ๐—ฎ๐˜๐—ฒ๐—ฑ ๐—ฏ๐˜† ๐—›๐—”๐—Ÿ๐—™ ๐—ฃ๐—˜๐—˜๐—ฃ๐—ฆ

๐—–๐—ฎ๐˜€๐˜
Ozioma Akagha
Merle Dandridge
James Moses Black
Robert Guillaume
Rhys Darby
Tony Todd
Ellen McLain
Cissy Jones
Rich Sommer
Isaac C. Singleton Jr.
Jason Vande Brake
Michael Schwalbe
Rajia Baroudi
Rick Zieff

๐— ๐˜‚๐˜€๐—ถ๐—ฐ
Kelly Bailey (Half-Life 2, Valve)
Inhuman Frequency

Mike Morasky (Half-Life Alyx, Valve)
Coetaneous Entanglement
Engage. Quell. Inquire.
Radio
Look to the Northern Star
Thirty Seven After Six
Insubordinate Relocation
Ending Triumph

YVEN
Addicted

๐—–๐—ถ๐˜๐—ฎ๐—ฑ๐—ฒ๐—น ๐—ฅ๐—ฒ๐—บ๐—ฎ๐—ธ๐—ฒ ๐—ฆ๐Ÿฎ๐—™๐—  ๐—บ๐—ฎ๐—ฝ
Sepko

๐—ฆ๐—™๐—  ๐—–๐—ฎ๐—บ๐—ฒ๐—ฟ๐—ฎ ๐—Ÿ๐—ฒ๐—ป๐˜€๐—ฒ๐˜€
Sam

๐—›๐—ฎ๐—น๐—ณ-๐—Ÿ๐—ถ๐—ณ๐—ฒ ๐Ÿฎ ๐—ฅ๐—ฒ๐—บ๐—ฎ๐—ฑ๐—ฒ ๐—”๐˜€๐˜€๐—ฒ๐˜๐˜€: ๐—ฃ๐—ฎ๐—ฟ๐˜ ๐Ÿญ
Dyna
Retro Boy

๐—ง๐—ต๐—ฒ๐— ๐—ฎ๐˜€๐—ธ ๐—ฆ๐—ฐ๐—ฒ๐—ป๐—ฒ๐—ฏ๐˜‚๐—ถ๐—น๐—ฑ ๐— ๐—ฒ๐—ด๐—ฎ๐—ฝ๐—ฎ๐—ฐ๐—ธ ๐—ฃ๐—ผ๐—ฟ๐˜
Harry101UK

๐—ฆ๐—ฐ๐—ฒ๐—ป๐—ฒ๐—ฏ๐˜‚๐—ถ๐—น๐—ฑ ๐— ๐—ฒ๐—ด๐—ฎ๐—ฝ๐—ฎ๐—ฐ๐—ธ
TheMask

๐—ฆ๐—ฝ๐—ฒ๐—ฐ๐—ถ๐—ฎ๐—น ๐—ง๐—ต๐—ฎ๐—ป๐—ธ๐˜€
IPISOFT
For providing me with their markerless motion capture software

Valve Software

Harry101UK
Motion capture advice

๐—ฆ๐˜‚๐—ฝ๐—ฝ๐—ผ๐—ฟ๐˜๐—ฒ๐—ฟ๐˜€
Black Mask
Dan
Kota
Marlene Dietrich
mo
Raian Collyn
TheBritSniper
TyLego
WhimsicalVR

Featuring Pedro as the Crowbar

First time seeing the channel? I'm HALF PEEPS (aka peeps4321 or Samuel). I make video game animations here on YouTube, mainly using SFM (Source Filmmaker). The main games I make animations for are Half-Life and Portal (But I do make other games too). If you like the sound of that, maybe consider sticking around and hitting that SUBSCRIBE button!

๐—ง๐—ต๐—ฒ ๐—ง๐—ฒ๐—ฎ๐—บ:

๐—•๐—ฎ๐—ป๐—ป๐—ฒ๐—ฟ ๐—ฎ๐—ป๐—ฑ ๐—˜๐—บ๐—ผ๐˜๐—ฒ๐˜€:

Thanks to Harry101UK for putting up with me when I have SFM technical questions.

ะ ะตะบะพะผะตะฝะดะฐั†ะธะธ ะฟะพ ั‚ะตะผะต
ะšะพะผะผะตะฝั‚ะฐั€ะธะธ
ะะฒั‚ะพั€

The guy really went โ€œFine, Iโ€™ll do it myselfโ€ when valve said theyโ€™re not going to make a movie based on Half Life

AleksWorkshop
ะะฒั‚ะพั€

When you attempt to "smell" things in VR, you have reached peak immersion. This was an amazing trip down memory lane, and I realize more and more just how "peak gaming" Half Life: Alyx truly was.

Excellent production value. You earned my sub.

Mr.GigaChad
ะะฒั‚ะพั€

Man the production value of the stuff youโ€™re putting out on this channel is amazing! Seriously underrated.

kanepixels
ะะฒั‚ะพั€

I've already started to get worried about episode 3 of this series

sinanaksay
ะะฒั‚ะพั€

This has been the biggest project I have ever worked on, and personally, I think it's my best. I would really appreciate it if you could subscribe, like and share to as many people as possible <3.



HALFPEEPS
ะะฒั‚ะพั€

I'm really looking forward to it.
Also, that one dislike is that person who subscribes to a channel just to dislike every video for no reason other than to try and hurt the cc, and they don't realise that they are giving the channel interactions which helps the channel as they need to partially watch the video to dislike it.

Emerald__Ace
ะะฒั‚ะพั€

Very excited, just donโ€™t stop at episode 2.2! You got a great thing here.

H_den
ะะฒั‚ะพั€

I really admire on the intro on the Citadel destruction and the death of Eli Vance to match up the beginning of Half-Life Alyx.

Keep going because this is awesome!

DayDay-dv
ะะฒั‚ะพั€

This is fantastic for a person who canโ€™t get VR.

ThePhotoshopGuy
ะะฒั‚ะพั€

15:26 worked so nice in putting forth the atmosphere with the closeups and that piano. Truly a huge project and definitely your best work, Half Peeps.

Inlet
ะะฒั‚ะพั€

Loved It, no immersion breaking glitches spotted, the Russel scene had top notch photography

QuellicheilMarza
ะะฒั‚ะพั€

This was very good. the cinematography was on point and even though I know the story, that's what is getting me invested. However I did notice a few issues, (as it happens with larger animations) Whenever you decide not to pose the fingers of the characters(mostly Alyx) its very noticeable. another thing was that when Russel threw that gun he very clearly was just starting straight in front of him and not even looking(with his pupils) toward Alyx, which made me feel some sort of disconnect. other than that, can't wait to see future episodes!

Komegatze
ะะฒั‚ะพั€

You are highly underrated, looks like you put a lot of time and effort into your videos and I'm already sold.

thekillchillify
ะะฒั‚ะพั€

personal +: Great visuals, very cinematic feeling, fitting music, lots of subtitles for great reach of audience, natural character movement
personal -: some scenes feel slighty long, most of the time the camera work was great, but I had the feeling that creating a realistic expression for alex was hard and that is the reason we don't, t see her face much and is also maybe the reason that some scenes feel forced into covering her face. But do correct me if I'm wrong. I just saw little of the main character and I had the feeling the sometimes you were ''filming'' just next to the main event, instead of spot on filming the main event. Like the camera was off focus.

ThibautVandeVelde
ะะฒั‚ะพั€

This puts a smile on my face. For such a small channel (at this time), your production and quality is pretty solid. Continue what you're doing.

zyntaczyntac
ะะฒั‚ะพั€

I absolutely love it great work, aside from contrast being a little high and it losing the details a bit i think this is the perfect way for people like me to experience Half-Life: Alyx

ragrapeace
ะะฒั‚ะพั€

finally! give this man a prize or something! with all the lore stuff out there, this is the best fan tribute I've seen. I'd only make the scenes / sequences shorter, the pauses and dark scenes don't need to take so long, I'm literally hitting fast-forward every 5 secs, but other than that - beautifully made!

Lushanman
ะะฒั‚ะพั€

Honestly this is exactly what I wanted, a cinematic version of the events of Half Life Alyx done like a film. Honestly man, great work, I look forward to Episode 2 (let's hope you make an episode 3 unlike Valve)!

I've been associate editor for UK commercials and indie films for about 9 years now and I can say this is absolutely fantastic work, but I think you need to calm down with the close ups, camera wobble and quick editing when the scene doesn't call for it. The scene with Alyx and Russell should be calmer and not so many angles and cuts with camera shake. The wide shot of them looked great and I would have preferred something more subtle. You shot a dialogue scene like an action scene which I think is why I felt it didn't work as much (for me).

There's a lot of redundant fluff shots which makes it a little confusing what to focus on like 9:49 with the helicopter or 16:16 when it changes to Russel's face. You've got to ask yourself what's the purpose of each shot and why it's in the edit. Shots of the city can have a purpose if it helps us better understand where we are and what the environment is for example, but if it has no relanvence other than 'it looks good' it'll subconsciously confuse the viewer because the shot's purpose is questionable. Whenever you cut to a shot, you're asking the viewer to take in new information that's important, whether that's a characters feelings, showing an important object etc.

Also, shots in this change from moving to static to moving again way too frequently, for me, it feels like I can never get fully enveloped into the scene being of a certain tone. So if your scene is intense, use camera shake, if not have little to no camera shake within that scene. For example, when 16:10, when the shot of Alyx is static then the erratic shot of Russel. I had no idea spatially where Russel was, and the cut was very jarring. So try your best to help the viewer understand where everyone is spatially. Because you're cutting too often, we can't settle the position of the characters in our heads.

Just remember, if it's not relevant, cut it, because it'll only make a better product.

Hopefully you can see this is constructive an in no way meant to make you feel bad. You've done an amazing piece of hard work, I just think sharing my knowledge may be useful. Keep up the good work!

normietwiceremoved
ะะฒั‚ะพั€

This was awesome. I can see why you hyped it up so much.

KellyAesop
ะะฒั‚ะพั€

Pretty damn decent, nice work! Think if you trimmed a few minutes off it editing wise it would be more engaging.

Bolloxed