Smash Ultimate: Art of Ryu

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Zagis is supposed to be Zegis. Sorry for the miss spelling!

Intro by RwanLink

0:00 Intro
0:48 Shoto specifics
1:52 Objectives
2:37 Hadoken/Shakunetsu
4:58 Tatsumaki
6:15 Shoryuken
6:46 Focus
8:04 Special Cancel
9:05 Light & Heavy moves
11:10 Proximity moves
11:27 Leftover moves
12:13 Neutral
13:02 Combos & Advantage state
18:46 Ledge Trapping
20:04 Recovery
21:42 Conclusion
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I never thought about the concept of their jump mobility but its a nice attention to detail because in street fighter once you commit to jumping forward you can't move back

groudon
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I don't even main Ryu but IM HYPED

LimeNadoYT
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Correct: Ryu's Shoryuken strength windows are actually 1-3, 4-5, and 6+. 1-2, 3-4, and 5+ are the windows for Ken's

flamingpaper
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I love Ryu because I like traditional fighting games but the light medium heavy system makes me go insane

ojodeoro
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instructions unclear, won a local by spamming fireball

jonas
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Dude I remember practicing Ryu in the jank & salty *For Glory* sm4sh days.
Felt like I was actually learning martial Arts, lol.
I pretended people's combo videos were old scrolls a master was giving me.
*bows*
I can't wait to see if an old dog can learn new tricks.

ninjabladechannel
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I’ve played traditional fighting games for years and I played ultimate since release and the very fact sakurai implemented Chara cancels is insane

thevideogamemafia
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i have almost 1k hours online just as ryu. but i really only use very fundamentals. i would say that playstyle is competitively viable especially for your locals. but you do have to learn more advanced stuff if youre up against anyone with decent mu knowledge.
even with all my hours, i find the ryu discords ive joined are full of actual jerks who make the learning process hell. the only ways ive actually learned anything is through tutorials who all say the same things over and over.
THIS tutorial is by far the best ryu tutorial ive ever seen. sure, it doesnt take very long to explain something like kara-cancelling, something i still struggle with. but it tells everything you actually need to know about the character, advanced or basic. and the BIGGEST PLUS for this tutorial is it tells you why you might choose a certain option and when its good.
phenomenal work IzAw. even I learned stuff from this tutorial. and your wording for the things i did know was spot on and i wish i knew this stuff sooner. big props.

dazeo
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I’ve been waiting for this for so long!!! As an exclusive Ryu main in smash, I’m super hyped!

Malleo_
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16:38 one of the sauciest Ryu clips I’ve ever seen

ryan_raus
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Even though I would probably never main some of the characters in these art of videos, they always make me want to, it's crazy. Great content 👍

pixelmorgaming
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Awesome. I waited since Smash 4 to see Art of Ryu. So happy to finally see it come to life.

Only thing I'll say is: The only reason to use regular Neutral B instead of true input Hadoken, is cause the input for it is faster and easier. Sure you lose some damage, but you'll almost never misinput it, and you can react whiff punish with it with a little more wiggle room cause you don't have to do the stick input. Also Heavy Fireballs at mid range is unreactable so using that to your advantage in neutral is a key part of neutral. Allowing for conditioning. Just some thoughts. :)

ados
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I've been a ryu player since smash 4 and this was so refreshing and eye opening

kish
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Thank you, Izaw. I never knew about this. This will definitely make me a better Ryu player.

smash
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Thank you!!! I have played Ryu at the Halmstad/Jönköping Ultimate events for a while now. This pointed out some stuff i didn't fully understand and gave me a couple of new ideas.

amon
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These videos always make me feel like I'm gonna be a master lmao
But I have been wanting to get good at Ryu and definitely gonna try to apply this stuff

genaromorales
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Salam IzAw, man, to wake up and see this in the news feed is definitely hype! This was packed with great information, excellent upload, and the SF5 music was a great touch! Can't wait to see the next upload!

AngelsandWolves
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People think the SF characters are hard when they really aren't tbh. People should give them a chance

nep
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z motion. that was the answer to consistent shoryuken and power dunk. i always tried to like, ride along the edge of the joystick and sometimes i'd just get other inputs. I feel dumb but it all makes sense now, thank you so much.

chocolatechip
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You content recently got me into smash I am so glad your back!!

CATLOAFMAN