Serialization of Values and Dictionaries in Unity | Json.NET Tutorial

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Learn how to efficiently serialize values and dictionaries in Unity using Json.NET in this step-by-step video tutorial. Serialization is a crucial process for saving and loading data in your Unity projects, and Json.NET provides a powerful and flexible solution.

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Amazing, thanks! I absolutely could not get dictionaries to serialize without this tutorial.

brandonsemerau
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Oh man I was looking everywhere on how to install this and came across your video. Thanks a bunch!

Jonesmaruki
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Invaluable video. I am so thankful and wish you success.

noobemath
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Thank you very much! Very helpful video!

Yagid
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I have a class with <list> that contains "scriptable object" and "int", but when I serialized the class, json also write and "hideFlags:0". why is this happening?

AsaFalyRayyan
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I am trying to modify the data you did in the example, from another script. It saves back and forth fine up till I tried to do a list of just singe items. If I create the list in SerializedData as you do, it works great. But when I try to add something to the list from another script, it does not save correctly. Any ideas?

davidsramek
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Found a problem with the dictionaries, it wont deserialize a key that isnt a string. for example if you have a dictionary of vector2 positions, it just cant do it. you know how i can fix this?

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