The LOST Mechanic of Super Smash Bros.

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#smashbros #smashultimate #nintendo
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Imagine the master sword, millennia old, the blade of evil’s bane, breaking because ness hit you with the side-B

allanrincon
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"AY HE GOT 3 STOCKS LEFT" Is enough of a disadvantage

SSJ_Oni
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The mechanic also lives with Olimar in Ultimate. His helmet basically works like this

al.
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Fun fact: If you win as Little Mac while in this state, his victory screen will show his damaged model

ddnava
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Also a reference to his own game, where you will appear bandaged and bruised on the between round screen if you take enough damage

MegasMan
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This would have been cool as a special smash option

knightluke
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"Hey so yeah we couldn't add battle damage but instead to make up for it, enjoy falling on your ass! Peace!"

dragonballever
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"Alright boss, I finished buffing metaknight to balance out his battle damage"

Boss:"actually, about that mechanic"

FrogInShorts
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Too bad we never get to see the little Mac changes because no little Mac plauer has ever reached anything over 60% before being killed

Yosh
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In the original Kirby games, almost every boss fight against Meta Knight ends with his mask being sliced off upon defeat and causing him to flee of the screen. Imagine if that was a mechanic implemented in brawl that would’ve had unique effects on characters like Meta Knight making it so he wasn’t overpowered at all. If the damage kept increasing so much so it’d break off I’d imagine he’d either take nearly an instant K. O. or be left in an extremely vulnerable state before recovering Ala K. Rool’s belly armor. However this was ultimately too complicated to implement and without extra time for play-testers to adjust their character balancing feedback the developers ultimately overlooked this issue, now we’re left with one of the most infamously broken fighters in video game history.

michelobtheassortedmanatee
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this also works with K.Rool's Belly Armor, you can see the cracks on the golden(?) belly and they added a whole mechanic where if the Belly armor breaks he gets stunned (it takes about 25 seconds to fully heal from almost broken to 100%)

Kingbee
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I'd like to see battle damage like how it is in the dbz Budokai Tenkaichi series, where characters look visibly damaged after they get hit by certain high damage attacks.

adhamwashere
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Injustice: Gods Among Us had battle damage. I thought that was the coolest thing

tristancampbell
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Imagine this stacked on top of Pokemon Trainer's stamina mechanic.

Omonomogon
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Thank you they didn’t have time to add that lol

Tyrecordslol
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I think it would be cool, but make it only a visual thing, and not affect gameplay.

TheEmbrs
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Brawl was the darkest Smash Bros game.

doctorawesomeness
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Kinda of missed opportunity to do the same with ryu

anonluxor
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Olimar's helmet also cracks when you get your final, zoomed-in hit in on him.
It would've been cool to see more of these, like Meta Knight losing his mask, or weapons/shields cracking

CooperDooper
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That would be a really cool handicap/challenge option for local or custom matches

doragonsoruja
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