The Backrooms - Level 3 (Found Footage)

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Recorded Video n°4
Level 3 "Electrical Station"

These videos are based of the backrooms wikidot with some added twists.

Credits to all models and elevator music are at the end.

This Video is licensed under Creative Commons Attribution-ShareAlike 3.0 License
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Please don’t tell me I’m the only one who thought it was kinda wholesome to see the little entities playing video games!🥺😂

AwesomeNessy
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2:00 bro was tired of being a monster 💀

lolyworldMc
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More please. I have lots of electrical and electronics training and love the more realistic look over the sad placeholder models I see in other level 3 videos.

markfergerson
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Incredible work! And the environment looked amazing and very creepy! So glad you followed the look of Level 3 with the Wikidot! And that entity chase was terrifying!

TheTJshow
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Amazing work dude! I would love to see how it will goes for the Level 4

SiMusicGH
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Info about the level (backrooms wiki)


Level 3: "Electrical Station"




Survival Difficulty: Class 3
»⠀Unsafe
»⠀Unsecure
»⠀Moderate Entity Count
Level 3 is the 4th level of the Backrooms.





Description
Level 3, also referred to as "The Electrical Station", is an expansive complex of attenuated brick hallways with electrical machinery scattered throughout. Similarly to Level 0, the layout of Level 3 appears to be randomly segmented, shifting and warping in many directions, most of which being illogical in appearance. One constant that is seemingly universally maintained throughout Level 3 is the piping that lines the walls and ceilings of the strange labyrinth.

Level 3's configuration seems to be much more diversified than that of Level 2, despite some similarities. The majority of said similarities exist in isolated sectors of Level 3, not universally applicable to the level. Nevertheless, both levels are often depicted as having thin, attenuated hallways.

As aforementioned, the walls and ceilings of Level 3 are lined with piping. These pipes vary in size and inventory; some are empty, whilst some are filled with fluids that resemble either water, almond water, or petrol. Neither of these, especially the latter, are safe to consume. In rare instances, the pipes of Level 3 contain articulate wiring, which does not appear to serve any purpose.

Varying types of machinery can be found throughout Level 3, but the majority of these archetypes power an unknown location, seemingly outside of the level; others seem to control and power the pipes. Often, exposed wires emerge from the ceiling, walls, and floors.



A dimly lit hallway in Level 3. (on the thumbnail)

In relatively desolate, rare locations in Level 3, dimly lit hallways may be found; as is common throughout most of the level, the lights are relatively quiet, though they seem to be even quieter in these locations. Whilst these hallways may appear eerie to wanderers, there are no accounts of entity attacks, nor any harm being delivered to wanderers in these locations. Many wanderers have reported that these rare spots have soothing effects on all who enter.

Metallic bars can also be found in Level 3, serving no known purpose. Attempts to break through these have been in vain, and they seem to be an unbreakable barrier. In many cases, as pictured, windows lie beyond these bars. Whether or not these particular windows offer any form of exit or anomaly is unknown, as the majority of them are inaccessible, rarely being found anywhere else in the level. All attempts of exploration beyond these bars have been in vain.

As is pictured, strange machinery can be found in Level 3, in rare rooms that seem to follow a common, repeating pattern; they seem to be located in a straight line from one another. The true nature of this, however, is unconfirmed, due to the non-euclidean properties of Level 3.

Many have theorized that these strange rooms present in Level 3 are used to connect the level, and perhaps power it — some have gone as far to claim that the machinery and wires present on Level 3 power the Backrooms at large, or at the very least, the Main Nine. This claim has been widely disputed, though it has not yet been disproven. It is highly feasible that Level 3, the Electrical Station, works as just that; a station used to power the Backrooms.

As aforementioned, windows present behind the strange, indestructible prison bars found on Level 3 are inaccessible; nevertheless, windows are often found in locations which do not contain the bar phenomenon. These locations and Windows differ drastically in comparison to those found behind bars, in several ways:

These windows appear to emit much less light; whilst those behind bars emit light similar to that of a sunny day, these illuminate considerably less — comparable to a cloudy day, or just before sunset.
These windows are, notably, accessible; they are not able to be broken, but are able to be looked out of. The majority of these windows look out to nothing; only greyish clouds are visible, with no ground being seen below. It is unknown whether or not this reflects the true topography of Level 3.


A room containing unique machinery in Level 3.
Level 3room.png

Rooms containing windows are typically well-lit and in close proximity of one another; these clusters of rooms are where most human activity takes place; whilst not the most forgiving places to live and coexist, they are among the safest locations in Level 3, which contains a relatively moderate number of entities.

In rooms and clusters containing windows, it is common for pipes and wires to group together near the top of the walls, much more than they do outside of these rooms. Rarely, when a wire remains unmaintained, direct contact with said wire could cause temporary paralysis. Alternatively, direct contact could also cause uncontrollable movement; the reasons for these effects, presumed to be caused by electrical discharges, are unknown.

Rarely, white signs can be found throughout Level 3; one number, usually three digits, can be read. Below this number is cryptic text; all attempts to decipher said text have been in vain. When the aforementioned repeating pattern of rooms in Level 3 is followed, these signs may appear in each room, increasing in numerical order. They commonly end at 999; they practically reset, reverting to 1 in the next room. Among the earliest M.E.G written accounts of these signs is listed below — written in an S.R's diary in 2006, said researcher was attempting to decipher the strange, cryptic text — to no avail. Intriguingly, many statements made by this researcher do not match up with modern accounts of text found on the walls of Level 3.


“We're finally finished investigating for the day... or whatever you'd like to call the former half of this strange, purely ocular day-night cycle. We've found several rooms, and they seem to all be connected, like a square pattern. I don't know why they're there, but I have been immensely intrigued with my findings. Signs are scattered throughout these rooms, and at the very top, there's a number. These usually increase as we traverse the strange, apparatus-filled rooms. The numbers don't seem to serve that much of a purpose, as we were told they tend to reset around a thousand. Somehow, none of my colleagues took note of the text below these numbers. It's... unreadable. Every now and then, there are readable letters. Once, even a word. But all of the text... it's all so random, lining up with nothing... Whilst we traversed throughout these rooms, I took note of the one legible word I could read. 'Contrivance.'”

— S.R. ██████ ████


The "day-night cycle" of Level 3 works extremely strangely. Whilst there are visible changes in the illumination of the level as said

thepartygoer
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extremely well made environment and ambience. The only issue I have with this video is that the cameraman does not move naturally in any way

it_genfailure
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and thats why u never interrupt anyones gaming session

ultrahypexz
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If this video had 4:3 resolution, lower quality and vhs effect I feel that it would look very realistic, but still very good and beautiful video

tryckerishere
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Loved the skin stealer chase! And the playing entitys 😂. Keep up the good work!

zomatsi
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Beautiful! And interesting sound design! Looks more like a power plant or control center than a substation though. I would've said hi to the cute beepy guys, myself.

Xezlec
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are we ever gonna get a vid where the cameraman gets caught by an entity

retagamesofficial
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For those who want to see the chase 3:36

Lucasdoespaco
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Level 3 backrooms footages are underrated imo.

rozitasahir
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elevator is not the end add level 4 and 5 i love your fan-made backrooms videos!

Dawudmsc
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0:44 if you look far enough to the middle, you see an entity.

LJ
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I literally just watched the level 2 found footage the transition was AMAZING 🤩

Alwaysskibidifae
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that awesome! i just made a backrooms level 3 animation and mine has a more found footage / vhs style to an its more slow paced and slightly low quality more making it more creepy, but yours is more high quality and fast paced giving it a more video game like feeling and also it must be harder to make these kind of backrooms animations because if i have bad textures or if something looks bad in the animation i can cover it up with the vhs effect but you have to prefect every part of it, the smooth bricks, the puddles, the dirt on the ground, the reflections and more! so great job!

Trooper_films
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Great video! It was very different than the conventional Backrooms level zero presentations that have been in abundant supply. Thank you for for sharing your creation!

DAMN_ITS_GOT_SPOTS_ON_THE_TOP
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The elevator music at the end of the horrifying chase seen was so random but hilarious 😂

gavinv