C4D + Redshift Tutorial: Save Time Texturing with the Constant Node

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In this tutorial for Cinema 4D and Redshift I'll show you how to use the math constant node to link together multiple textures. This will save you a lot of time, and even more as your texture node tree gets bigger and messier! Hope you find it useful.

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This is ridicaly insane that Redshift have not an basic tool such as Transform node. wow what a world we live in.

sidlake
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Thank you for this. sI just started using Redshift and thought I was crazy for not finding a scale and rotate parameter for textures. Crazy is having to do this for every texture. But thanks for the work around!

FernandoQuevedo
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You can select all of those nodes and just change those values. By selecting multipule of them :)

Dierenwinkel
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Where is the constant node in Redshift Latest version ?

chinmayd