Using Procedural Generation to Build Levels by Hand | Devlog #11

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I'm developing an open world RPG with manually built maps, but placing every blade of grass is exhausting. So I've developed some tools to automate this process using some procedural generation tricks like Cellular Automata.

Howdy, and welcome to the 11th indie game devlog for Zoe and the Cursed Dreamer. A 2D Open World RPG made with the Godot Engine where you will explore an immersive world, meet lovable characters, and decorate your own home!

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Pixelorama:
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Howdy everyone! I've been quite ill for the past several weeks, so I'll hope you'll pardon the absence. Hope y'all have been alright!

GameEndeavor
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This game has a lot of potential, this devlog series has become my favorite on YouTube now, keep up the good work!

perlinfall
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I love that this gamedev is more a game-editor-dev. This is something that I really like about your channel.

benrex
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The shadow from the upper trees is a really nice detail.

urgalten
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0:47 “Full disclosure, I am very lazy developer.”
Liked and subscribed!

ARRCWoodStudios
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This was such an interesting devlog! I'd love to learn more about the subject. There's so much I still need to learn, great!

Ric_
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Always glad to see more progress on this project. These tools look like they will help quite a bit with your workflow.

RialuCaos
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I enjoy your style of development; Very few devlogs on youtube actually talk about the custom tools they create to speed up development, even when it's essential for content creation in-game.

stealcase
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I love the art style on this game, it's like a mix between pixel art and cartoon-ish graphics.

micheydev
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Game dev tool making can be even more interesting than making the game itself. Very cool video.

I think with more and more "real" applications made with Godot, plus the publicity it will get after version 4 is released... might just be enough to make the world realize it's potential.

Cris-lncj
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The Return of the King!

Glad to have you back, hope you're doing well. Your devlogs are super interesting, great job! :D

ludosgd
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This is awesome! I love that you are hand building along with PCG. I think that PCG really shines in giving people a starting point to build off of. Game is really looking good!

Nick-Games
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I cant thank the youtube algorithm enough for finding this guy. Awesome stuff

jagerpowell
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You have some of most in depth dev logs on YouTube. You do an excellent job describing your process and the discoveries you're making. Always very inspiring!

ThePixelExpedition
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I use pixelorama for my game development, I recognized it right when you showed it, immglad the it is getting more recognition, it is a really good pixel art program

Crazy_Caleb
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I foresee great success for this game!

Zuzelo
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My brain did a backflip when I saw the notification

PleepusPlopus
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What a found! I really like your content man. Happy New Year!

zoiwill
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So nice to see you back! I went back to watch your live stream and saw you were sick the last few weeks! Hope you're feeling much better now!

Dramakins
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Amazing Devlog, I need to setup my own shortcut tools to make building worlds easier. Also Procedural generation looks interesting

tauheedgamedev