Unity ECS For Beginners (DOTS)

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This is the most concise and direct to the point tutorial I found about ECS. Thank you

KahlisManualtech-ulrl
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Oh dear! There goes my last brain cell! Rest in peace.

starvr
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15:05 to see live updates for entities inside the scene view and the game view go to Preferences > Entities > Scene View Mode and set it to "Runtime data"
Great tutorial btw :)

laurencerawlings
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This brought so many things I've been trying to learn together that I finally understand a lot more. Thank you!

danieldilly
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Holy SHIIT
Liked and Subscribed! Please make more of this. This is well explained.
You ROCK!!

BTW: Go to Edit>Preferences>Entities and change Scene View Mode to Runtime Data. Then your entity's positions will also be updated in the scene view and not just the game view.

lemetamax
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Thanks a lot! This is the easiest to understand ECS tutorial I have ever seen!

stormer
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Amazing tutorial! Most of ECS videos contains too much yabbering. This was much more on point.

iamBraska
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Great work, after watching many different video tutorials, this was one of the best explanations ever. I hope it will be more tutorials about ECS in the future.

erminmahmutovic
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I was excited about DOTS, thinking I would escape the boilerplate-hell that is OOP. But this just feels like an overcomplicated hybrid- It's even _more_ prior work if I wish to do anything.

dev_reimu
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Thank you for this tutorial, this explains a lot, and it is up to date.
That said, that is an insane amount of boilerplate, unity failed miserably at making this usable.

paulpach
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I just discovered your channel, after a quick watch and checking some of your other content I'm super stoked to check it out! I recently had a bad stress test- character controllers just GOBBLING up my fps- so I am hoping the extra effort in setup can give me better performance and still keep 1, 000 dinosaurs on screen 😂

WornTraveler
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Thank you, that allowed me to visualize why DOTS exists. Great video!

Badders
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Super well done tutorial - very clear and well paced. Thank you!
DOTS is of course a powerful development, and your uniquely clear explanation and demonstration opens the door to developers adopting this new technology.
Also, as in my case, it clarifies why I would NOT use DOTS for now, until it is further abstracted in its implementation (more straight forward to use - as I'm sure it eventually will be).
This is a good thing that will manage the expectations of developers as the technology develops - and that decision made possible by the clarity of your great tutorial.

Baron.Marcus
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I can sort of see now why Unity were careful about recommending ecs for most unity games. The fact that it doesnt completely replace the monobehavior/gameobject systems makes it really complex. Using something like Flecs in c++ or Bevy_ECS in rust is way less complicated imo. Great video though, helped me understand it.

nite_owl_was_here
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omg the best ecs tutorial!!! please do basics of physics 🙏

KocTechniczny
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simple and straightforward tutorial. i like it!

alfonzo
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Very clear video, thank you for sharing. I hope unity can replace the old program code. ECS is too powerful, but now it is too complicated.

tony
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Thank you for explaining that this is impractical to use.

kdawg
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Thanks you very much !!!
We need more like this please !
some idea to explore with ECS for you next video : Control a player, spawn enemies, shoot or punch them, collect coins, hold object. A series to make a mini-game perhaps ?

Bilu
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It'd be so good to see you do a vampire survivors like DOTS tutorial, or retro games like asteroids on steroids to better demonstrate the power of dots. I'd really like to get into it, but resources are still either outdated or scarce sadly. Great video tho, nicely done

AKGameStudio