Unreal Engine 5 Design Viewer Tutorial - Part 2 - Switch Between Objects

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In this tutorial series, I am going to implement an architectural design viewer system. In the last episode we will implemented a camera system which allows us to focus on different objects and orbit around them, zoom in/out. This system can be used to showcase any kind of a design, not just an architectural application. Today, we will look into how to smoothly change the focus between different buildings. This system will allow user to demonstrate/showcase different buildings/design elements of the overall presentation.

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Do you intend on fixing the bug at the end where the first time you move to a view it does that weird glitch and the camera goes below the floor?

NickAB
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hi, good job, but why this not work with widget switcher and sub menu? can you tell me? xD

VR_Estate
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how can i switch between posses by widget and get the same camera location for every pawn ?

UnrealNabil
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