Fixing Unity Gradle Build Error | Uploading to YouTube | Trending Solution 2023

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In this comprehensive tutorial, I guide you through each step, starting from identifying the issue to implementing an effective solution. Learn valuable insights that will not only fix the problem but also enhance your understanding of Unity's Gradle build process.
Whether you're a seasoned developer or just starting, this video provides invaluable knowledge to overcome hurdles in Android development within Unity. Stay ahead in the game by mastering the art of troubleshooting.

Don't miss out on this trending solution for 2023! Hit that like button, subscribe for more Unity tips and tricks, and share with your fellow developers. Let's build a community of problem-solvers together! #Unity #GradleError #AndroidDevelopment #ProgrammingTips #UnityTroubleshooting #UnityTips
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I can't believe this works! Thanks from Turkiye

AlperenKalee
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Really, bro, this video is magical for me because I was trying multiple ways to solve that problem, but there was no solution for me. Then I watched this video, followed all the steps, and finally got the solution.

areebsheikh
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This problem could also appear if you created your project using a mobile template. In that case, Unity will install certain packages for developing mobile games automatically. Remove these three packages and try building your project again.
1)Android Logcat
2)Adaptive Performance
3)Mobile Notifications

You may found these three packages combined into a folder group called mobile.
In that case, remove the entire folder.

This was the only thing that worked for me.

Anipai_
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Thanks a lot bro, u save me. i struggling with this problem at least a week 🙏🙏

nugraha
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I don’t see external dependency manager in assets

TSGarcVR
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bro i dont have External depenency manager in asset option, How to add it ?

MonsterDoIt
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Exception: Gradle install not valid
(System.String gradleLauncherPath, System.Int32 jvmHeapSize) (at
() (at
(System.String stagingArea) (at
args, buildProgramOutput) (at
args, UnityEditor.BuildProperties& outProperties) (at
(UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, usedClassRegistry, report) (at
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

korbslz