Super Mario - Low Poly (Evolution of Characters in Games) - Episode 1

preview_player
Показать описание
In 1996, Nintendo blew gamers minds and released the latest iteration of the Super Mario franchise, featuring a fully 3D world that would set the tone for every 3D platform to come. We were also introduced to a version of Mario we'd never seen before, made of polygons, rather than pixels.

Mario has changed a lot since Super Mario 64, but, just how much? I think it's time we get reacquainted. This is Low Poly!

A+Start with Andy
Please Like, Favourite and Subscribe if you enjoyed this episode and feel free to leave any questions or game suggestions in the comments below. Thanks guys!

A huge thank you to everyone who supports the channel via Patreon, its a huge help to make these projects.

Рекомендации по теме
Комментарии
Автор

Man, I never knew how high quality the graphics the GameCube is capable of. To think that a 4000 polygon model was around in 2001.

trulyinfamous
Автор

Kids when the guy says you have to be over five feet to ride the rollercoaster: 2:10

thebegottenwarrior
Автор

11:19 dads when their soccer team is about to score.

jesx
Автор

Meanwhile, Mario's "cutscene" model in Super Mario Odyssey has a whopping 26, 000 tris, which is a massive upgrade.

Nyxael
Автор

As a 3D modeler and animator myself. I find this fascinating. I really enjoy looking into how game devs make their models. It helps me understand new methods of creation.
Also as a brief note, at 15:50, you mentioned they would swap out Mario's faces. While I can't prove it, there's a possibility you are correct still. I think they actually used the faces as "Morph Targets". A method of animating where you have a "Destination" model (All the faces) for the main model to "morph" into.
Without going too much into detail, they would adjust a slider or value and keyframe out the animation of Mario's face morphing into one of the targets for efficient animation. As they adjust the value/slider, the polygons/verts would slowly move to match the morph target.

Doom_master
Автор

Me: Mom can we get Mario?
Mom: No we have Mario at home
Mario at home: 3:19

lizzerdwizzerd
Автор

15:59 me picking how to express when talking

thatsmedorian
Автор

is it just me or low polygons look so appealing for some reason, I don't know why I think I just like the low poly models

Noxyfied
Автор

Hey guys, Andy here,

I really hope you enjoy the first episode of a new series. This is something you’ve probably never seen on Youtube, so I’m really hoping you learn something or get some entertainment out of it. Son of a Glitch returns next week!

Please like and share this video around, I want the new series to do well. Post a comment on things you like to see in Low Poly too, and I’ll see what I can do!

Thanks for the support guys!

Andy (A+Start)

AStartShow
Автор

Therapist: Tall Mario isn't real, he can't hurt you.

Tall Mario: 2:10

Gregory_Swan
Автор

14:23 I love the way Andy explains this model. It's so damn funny.

Splitzblue
Автор

Amazing new show sir! Nothing like it. Fun to watch. I'd endorse this to no end

BoundaryBreak
Автор

17:27 when you walk into the Men's room and its filled with teenagers singing the Halo theme

duckrachnidguy
Автор

Therapist: Wario Mario isn't real, he can't hurt you.
Wario Mario: 15:00

leahevehumphries
Автор

I'm interested to see how Legend of Zelda meshes look...

armchairrocketscientist
Автор

Like how you had to explain what a triangle is

bitbytes
Автор

11:20
Mario: my eyes are gonna fly for you! *_B R R R R R R R R R R R R R R_*

detgamingyt
Автор

You've heard of "A+Start's Low Poly", now get read for "B-Select's High Pixel" which counts the amount of pixels and the color palettes of your favorite characters.

creepersonryestudios
Автор

3:00
You missed a thing.
When Mario is flying, he streches out his hands fully.

CommissarMitch
Автор

Honestly, i wanted to see the Mario head from the Mario 64 title screen.

gayluigi