Runtime Transform Handle (Unity)

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Open source runtime transform handles for Unity to use for runtime editors and tools.

Full sourc code and test project at Github:

#unity #unity3d #gamedev
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Thanks for sharing this! Indeed like you said a lot of projects you find online or the asset store (not only for runtime gizmos but in general) are just messy and tangled up with dependencies. Thanks

TOPPREDATORable
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Underrated Channel!, Thank you for this awesome tutorial

karansahu
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this is an amazing tooll! incredible work. thank you so much for sharing.

galenmolk
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So, am I able to save a project and keep the functionality of this? or does it completely shut down after I make a build. Currently, that's what I'm running into.

GageAulik
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It's almost perfect. Just two things: auto scale should not scale the object itself but only the handles(like in the Editor). Second: there seems to be no possibility of deactivating/hiding the handles. Thanks for sharing!!

stefano
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when i add in bones my Runtime Transform VERY scaled! Help

alexmercer
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Hi Peter. Thank you for this amazing work. I don't know what was your approach to assign new targets to this script. It was assigning itself as target when null. I wrapped all update call with target != null and added an else to Clear() when it is null. But it stoped drawing handles after assigning a new target because to create handles type or axes should be different in your code. I added a new enum to your HandleAxes list called "empty" so when I clear() handles I set _previousAxes to empty.

I am not the best on coding maybe you can find a better approach and update this. Thank you again.

Deccoyi
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Thanks for this! Everything works as it should but when I build the project (Windows Build) the gizmo is missing. I can still select the objects but no gizmo. Is there a fix for this ?

wesselcronje
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Thanks for this! was working great for a while, exactly what i needed. Recently there has been a problem, the Package seems to be timing out and so no longer functions... any ideas?

warden
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Hey, thank you! Exactly what I was looking for! I did notice that when I build my project the transform handles are not visible. Anyone else also having this problem?

toonlenkens
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Tutorial will be better , thanks for sharing

ZenoFar
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Hi! I love the script and it works really well. But, I need to hide the handles after I have "used" them. How to do that? Destroy dont work, disable behavior dont work... hmmmm Any ideas?

erpesjo
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Not working after windows build.Help me.

ratiburrahaman
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thanks for making good asset. by the way, what should i adjust if i want to make transform speed or rotate speed of object slowly?
because now object move too fast.

기무리-ke
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Hi, looks cool, does it work in HDRP? Would you know what it would take to adapt it to use for rotation?

scottfoster
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Thanks for sharing! That is amazing project! Is there a way to increase the hit zone for these handles? Currently the hit zone is quite narrow.

UnityDGameCreator
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Hi, thanks for this great tool, you just saved me thanks a lot
also in some time the rotation and scale going in the wrong direction
did you have a solution for this ??

yahiafawzy
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hi there!
i really appreciate you for making great asset.
should i write copyright if i want to use it in commercial game?

hahahoho
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hey my friend, i hope you are going well,
just wondering, does it actually work in URP or HDRP?

ferdinandkasangati
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Hey Peter. This transform handle set up is awesome!! We were trying to get something similar for the game I am working on and came across your video. I noticed you have the project released under MIT license. Would it be ok to implement your transform handles into the game? If so, is it fully open source or would it need to be compensated to be able to use it? Thanks again and continue the good work!

nerdzrant