3ds Max - Creating City Blocks - Part 17 - Making a 3ds Max Plugin Permanent

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In the last movie, you learned how to turn mesh object into 3ds Max primitives using Primitive Maker by Garp. The workflow you learned about is session-based. In this movie, you learn how to make those newly- defined primitives a permanent feature in 3ds Max.
Level: Intermediate
Recorded in: 3ds Max 2014

This tutorial is intended for use with 3ds Max version 2014 or higher.

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