3D Print Any Texture You Want!

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Texturing can add a whole new level of depth to your designs but unfortunately, it is not a featured slicer tool so you need to use a modelling program. Find out how to do that here!

00:00 Intro!
00:47 Texturing a print
2:13 A leather-look bag
2:48 Working in Blender
7:39 Results
8:50 A better model
9:11 Outro

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The design clip was hillarious, we need more companies launching cool youtube channels with actual content and not just promoting their own stuff. Kudos.

christoskaragiannis
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Its amazong how many people are just learning about fuzzy skin. Would love to have a texture category inslicers to add different textures

willofthemaker
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fancy courses aren't needed when you have the whole of internet at the reach of your fingertips.

Thank you for making the world better by spreading useful education.

Splarkszter
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slicers recently have been getting so many amazing new features so I could totally see this becoming a thing. Im suprised there is so little control with fuzzy skin, considering how a little texture makes prints look infinitely better. I mean, just look at the difference between the finish on a CF filament vs non. If you could get some of that sort of texture (with more control than just making the whole model fuzzy) it would be awesome. Could be worth putting in some feature requests.

mrrooter
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Honestly i think slicers implementing just that fuzzy skin option is enough, because actual 3d modeling softwares such as Blender are made for actual UV mapping and textureing. They offer way more control and adding that into a slicer would explode them in performence cost but also in complexity. I mean if you really know what you doing, you could use the full pipeline of Adobes Substance 3d Painter, Substance Designer or Substance Sampler with a combination of Blender for a very nice UV map and Mesh. Like with Substance 3d Painter you could make every texture there and then use those with the UV mapping as Displacement modifier texture. Substance Painter alone offers a tesselate mesh option which is mostly for 3d printing. There you can combine many different things like drawing stiches and what not to the model. I recommend anyone learning that if you really want really nice quality prints.

MrGTAmodsgerman
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"3D Print Any Texture You Want!"
Me: YAY
*opens blender*
Me: Ok i give up

petermura
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You could also do it in the Raise Ideamaker, directly in the slicer with a huge number of texture templates on the raise Website. That's way easier and faster then in Blender.

LordBaxxter
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Inspiring and awesome results!

Regarding fuzzy skin - I was very surprised when I printed two boxes in vase move. One regular and one with fuzzy skin. The fuzzy one was considerably stiffer! Thought it might be useful for others to know this fact.

greengohm
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If your unsure about the loop cuts you can just subdive it so you know for sure it has straight quads topology

Thijs.
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I’m glad you made this before I got around to it. I’ve been wondering for quite awhile, “why isn’t texturing built into a slicer other than fuzzy?” Then I realized I could create texturing in Blender, and so I did.

Texturing creates realistic models, but also hides layer lines.

SomewhatAbnormal
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nomad sculpt works way better for this just get anny texture you want import it to nomad then ither bake it in the subservice of the model or use a texture brush and set it to dot and lock click remesh and your done.
blender is so mutch work around and for moste beginners not friendly at all with a super steep learning cure becus of all the work around you need to do to get to the end result yes its a great tool but it is starting to fall a little behind specialy in the user experiance of it as a whole.
great video tho love the simple straight forward tutorial but if someone that wants this and never used blender befor it can be a bit daunting.

ValkyrieForge
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really dig your style of information delivery. Thanks for the knowledge/cool ideas

markjr
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Good info!
Love the humor, etc.. 😂
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One small editing tip (just my opinion) :
When switching camera angles in the edit, try to keep your eyes in the same part of the frame. While editing, I'll just point my finger at my eyes in the monitor then zoom the next frame in a little and move it over lol. It's much more seamless when you don't have to "look" for the subject after each cut. Doesn't need to be perfect, just helps imo.

Cheers🤘

CKDPRINTS
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04:00 "Unwrap" didn't work at all for me. I had to select "Smart UV Project" instead.

fluxcapacitor
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Very interesting. I've had a few commercial ideas but the work involved in sanding, priming (times 20) and painting has meant the effort is too great to meet a decent price point (at least until my kids learn to use sand paper 😂).

Fuzzy skin definitely does not suit the application but some other mild texture to hide the layer lines might work! Haven't used blender before but seems like a worthwhile time investment. Thanks for the tip.

collie
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I tried this method in the past, BUT!! it does not work well with STLs.
Another option is to use the Texture function of the slicer "Ideamaker".
My problem is that my prusaxl is nto easy to set up in ideamaker, so I exported the G-code (texure is applied in the G-code) transformed the g-code to obj and reconstructed the STL and printed it with PrusaSlicer. The results were not as good, due to the data interpolations, but with a bit of sanding the final result was acceptable.

buildpws
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You earn a new subscriber. Great tutorial. Great pedagogy. As entertaining as instructive. Thank you

joetkeshub
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I find that fuzzy skin only increased grip for soft stuff. If you use it for a metal rod for example, it actually lowers the friction since the contact points are less and smaller. At least until it grinds itself off.

magicshon
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After watching this, I've decided I'll likely need to learn a little bit about Blender. I've done a lot of Solidworks, Fusion360, and CATIA work. The "freeform" modifications allowed in Blender definitely has some advantages. As for slicer features. I'd like to see a "paint on texture" feature. Much like you can paint your model with with areas will have different colors, I'd like to be able to select which areas have fuzzy skin. Great video!

andrewlittle
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As a man who still uses his new 2012 wallet, now I know I am not alone.😅

charllectric