Games Content Workshops 025 - Multi-User Editing

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Working in Unreal Engine with Multi-User Editing over Internet without VPN.

Istovremeni rad više korisnika u Unreal Engine-u putem javne Internet mreže bez korištenja VPN-a.

(Napomena: Ovom metodom promet preko javne mreže putuje nezaštićen, tj. promet je moguće relativno lako prisluškivati, pa je prikladna uglavnom za projekte koji su ionako javni, radionice i sl.)

Korišteni alati:

Ostali linkovi:

00:00:00 Intro
00:01:10 Prerequisites
00:02:22 Plugins Setup
00:03:52 Multi-User connection options
00:05:10 Getting my public IP
00:05:54 Setting up Multi-User Editing Project Settings
00:08:20 Setting up client side UDP Messaging
00:09:52 Setting up port forwarding on modem/router
00:13:30 Launching Multi-User server and creating a session
00:16:10 -- Testing starts here --
00:17:04 Changing materials
00:20:35 Navigating in Multi-User Session
00:24:30 PIE and other tests
01:26:10 World Composition experiments
01:59:50 Recovery after Editor Crash
02:05:20 Sub-level BP Tests
02:11:50 Session files location on file system
02:20:40 Outro
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