Sculpting full Body (base) With Zbrush core mini

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Hello!

I made a test of the new zbrushbrush core mini and its an upgrade from from Sculptris(I still prefer sculptris) but there is a lot of missing tool and function like:
- no masking tool
- no rotate tool
- no resize tool
- no lazy draw function
- no subdivide tool
- can't add new sphere or object

but there is some interesting function like
- to reduce polygon "Shift+ left mouse click)

and its free and if you are interest, here the download links

▼ Hardware
✏ MacBook Air (13-inch, Early 2014)
1.4 GHz Intel Core i5
4 GB 1600 MHz DDR3
✏ Graphic tablet Wacom Intuos (pen & touch small)

▼ Software
✏ Zbrushcore mini
✏ Photoshop
✏ Imovie
✏ Hitfilm

▼ You can follow me at (Social Media):

▼ Music
Fix One Thing At A Time by Max McFerren
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I was trying to figure out if I was just missing something, seeing as they removed the masking tool, which is kinda essential imo. (I had only used Sculptris before)
Any tips on how to not stretch out the clay too much when you're creating limbs etc?

koekje
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i dont think zbrush core mini is that great. they made all this hype, then release it and its pretty weak. cant even add in a second sphere if you need it. only allows one piece o work with. this is like giving someone a hot dog at a steak house

LT