Top 5 WORST Platinum Relics in Crash Bandicoot 1

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After collecting all 27 platinum relics in the first Crash Bandicoot, here's my top 5 worst list... On to Crash 2! I included Generator Room and The Lab as mentions since they had major potential of being some of the worst levels in the game to platinum, but small tricks prevented that from happening.

00:00 Intro
00:38 Honourable mentions

2:50 - Number 5
4:08 - Number 4
5:46 - Number 3
6:43 - Number 2
8:25 - Number 1

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One thing they never managed to get right is the consistency of time trial requirement. There's always a few levels that require near-perfection, while some you can easily beat with a lot of time to spare. It's been like this from the original Crash 3 to the developer times in CTR and Crash 4.

Moolers
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the tribesmen in native fortress are honestly the bane of my life, there’ve been far too many times I’ve had a near flawless run and then been buggered by them

Fog_
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The stormy ascent platinum felt like a crash 4 plat: really long with a lenient time, yet still really hard.

orangexylem
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Oddly enough I found that an honourable mention for me was n. Sanity beach mainly because of how strict the platinum time actually is

somebloke
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Oh yes, Fumbling in the Dark! For Stormy Ascent, at least you know that every death is fair and the level is pretty fun, while FITD is just an unfair ordeal.

modrozelenaalga
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In Stormy Asccent there is a MASIVE skip when you reach the first stairs to acces the second half of the level, you only need to sacrifice an aku aku but in exhange you save up to 40 seconds or more. Doing this will help you taking your time in that last half of the level.

cnk
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Fumbling in the Dark was agonizing in PS1 Crash 1 and for time trials in NST.

VinMetal
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Stormy Ascent may be super hard to get the platinum relic but when you get it after failing so many times (especially at that top section), it’s so satisfying

Nicky-noodles
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This series is just as good as your CTR NF time trials. Can't wait for you to do Crash 2 next.

Voltackle
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For the native fortress type of levels, there's one thing you could've done to make it even faster.
Those wooden platforms you have to attack in the vertical sections... you can actually turn them around AND jump onto the next platform with only 1 jump, there's no need to do 2 jumps. However it's pretty dang precise to do, but it does save a few seconds.
That said, I hate the trials in these levels...

OneDoomedAngelo
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I’m pretty certain I got the platinum in fumbling in the dark while just aiming for the golds, so I’d swap that out for The High Road which had me seething

selder_
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Thanks for doing this series, it’s been very enjoyable and got me to pick the trilogy back up and I’ve now got all the trophies for all 3 games. Stormy Ascent gold relic being the single most difficult part of achieving that, never mind the platinum relic

selder_
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The Native Fortress broke my spirit. I spent hours there without even reaching the finish line. It was not worth it.

A.Majeed_
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Been doing a live Platinum Relic run on my streams and boi oh boi, Road to Nowhere took me 3 hours and almost 200+ retries before I finally nailed the rope jump/walk strat from start to finish.. Good thing I wasn't stressed that much when I attempted this, now I think I only have 6 to 7 levels to go before I 100% CB1 in Steam..

dgtameryt
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Someone actually managed to get the platinum relic in fumbling in the dark without the aku aku light

anonluxor
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This series inspired me to try getting all the platinums too. I’ve been breezing through the whole game until I got to Sunset Vista. That level broke me.

Droilius
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My personal top 5 of hardest platinum relics in crash 1?! Hmm...

#5 - The Lab (Its only 5th given i took few hours on it trying to figure it out myself, but ended up looking it up only to win in few tries.)
#4 - Generator Room (Took a little while to get the cycle. Even longer than the lab after looking it up.)
#3 - Heavy Machinery (I recall getting a gold first for very sloppy performance.)
#2 - Native Fortress (Jankiness kills this level.)
#1 - Stormy Ascent (I dont need to explain that one.)

As for Crash 2... little foreshadowing I guess.
#5 - Crash Dash/Crash Crush/Un-Bearable (All boulder levels. You must hit time crates, while Speed Shoes and Slide Jumping. You have even less time to react to obstacles.)
#4 - Totally Bear (Darkness + Bear Dashing = trial and error. Lots of forced restarts)
#3 - Sewer Or Later/Hangin' Out (Very tight times and the first one requires triple aku. Got gold first time and couple more times.)
#2 - Piston It Away (Very annoying level design on top of jank. Got gold the first time again.)
#1 - Cold Hard Crash (Long ice level. Inconsistent level cycles.)

Hope that small bit of foreshadowing may guide you a bit Lewis. I've seen that most did not struggled with Cold Hard Crash. I guess long levels are a pet peeve.

deoxysandmew
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4:30 getting stuck in a loop with those tribesmen makes me see red, just so infuriating

selder_
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4:54 the “no no no” sounds so much like Bilbo in the hobbit movies.. hope somebody gets this and agrees lmao

mvman
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I like the relics in crash 1 more than in 2 and 3 specifically because there’s only one speed crash can move at.
In the hog levels you’ll likely get platinum just by hitting every time crate and getting to the end, in crash 2 polar levels you have to work out where to charge and not charge for the entire level. Same with the chase levels - in crash 1 a good run will be enough, in Crash 2 you have to dash so fast you can barely react to obstacles. If you CAN move faster, then you HAVE to move faster - and it just makes the relics more annoying to get

selder_
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