More things that SUCK about Super Smash Bros. Ultimate

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I don't think it's a hot take to say Spirits are a letdown, but what exactly makes them so bad?

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Links and stuff:

#SmashBros #SmashUltimate #SSBU

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Music used:

1 - "Kass' Theme" (The Legend of Zelda: Breath of The Wild)
2 - "Gallery Hoard" (Super Smash Bros. for Wii U)
3 - "Coin Launcher" (Super Smash Bros. Brawl)
4 - "Yoshi's Story" (Super Smash Bros. Melee)
5 - "The Dark World" (Super Smash Bros. Brawl)

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Footage:
(If it's not linked, it's captured by me)

1 - Smash 64 character bios (2:04)
2 - Generic SSBU gameplay (5:46)
3 - Yoshi's Crafted World footage (10:32)
4 - All base game stages revealed (11:34)

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Sources:

1 - Smash Ultimate series icons (6:10)
2 - Orbital Gate Assault taking a year to make (12:52)
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If they wanted to do a cool design for Yoshi for his 8th alt. WOOLLY WORLD YOSHI WAS RIGHT THERE!!!

SlinkSup
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One thing that annoys me is that besides Sephiroth’s classic route and the WOL Boss Rush, there’s no easy way to refight the bosses, they could’ve made the fights accessible by the spirits menu, it would’ve made so much sense!

Also I wish the Miis were included in more of the side modes like Classic Mode and Smashdown

IcyDiamond
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12:28 probably a big reason why Poke Floats never returned it's because the japanese audience doesn't remember it as a floats stage
It was just called Pokemon Subspace, and was just some abstract space with random Pokemon models, I don't think it got as much popularity in its native country compared to the west

kirbyofthestarsfan
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It's hilarious. That Maria fight is a great reference to her being playable in Dracula X, but like you say, if you don't know that she attacks with birds and has a variety of animals to call upon as subweapons, the fight makes no sense.

Cyberguy
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Trophies were such a shame to lose imo. It's a very minor thing but it gave an opportunity for characters that likely never would have got a 3D model. Imagine if Geno got a trophy in Ultimate, it would be his first 3D model ever and it'd be really cool. Losing out on the great trophy descriptions also sucks.

bobjeezorham
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4:46 The text was a big factor in why the trophies got removed too though
You're forgetting the game is multi-language, and this amount of text just multiplies absolutely everything that has to be translated per team with all the language options, so the text being removed is a big part on saving development time, it'd have been like 1000+ pieces of text to proofread

kirbyofthestarsfan
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14:52 This actually IS my biggest issue with Ultimate. Not only does it ruin the perfect rectangle we had after Sora, but the event that added him happened after both the last DLC and after they announced they would start repeating Spirit and Tourney events, suggesting we could still get new spirits in the future… and then they just didn’t do anything else.

kirbykirisame
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On the Xenoblade Icon, I'd argue that the Aegis core is actually a pretty good choice.

Keep in mind, ever since the remake, that core is also directly tied to a story-relevant character in XC1, and it represents the driving force behind the settings of all 3 games... existing, that being the Conduit.
This specific shape appears in every Xeno game, not just Xenoblade, and also plays into the many references to christianity scattered throughout the games.

GumshoeClassic
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9:00 the shape of the core crystal is the same shape as "the conduit" which plays a major role in the plot of both games, so it would make sense to have it as the universal logo for Xeno reps

knaydr
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I said it on the last video and I'll say it again.

I hate that Bowser and the DK reps get generic animal noises instead of their actual voices from their home series.

captconrad
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Honestly one of my biggest complaints about ultimate is how they decided to change normal link to BoTW link, but they changed only like two things. I had so many cool ideas for what his new moveset could be and the only interesting thing he got was remote bombs. like what if they moved the spin attack (and possibly give it urbosa's fury if charged long enough) to down smash and made up special revail's gale with the paraglider, and make it when you block you can have daruk's protection to reflect projectiles with a timer on using it again. and if they wanted to use all of the champion abilities they could have done something like once per match after you reach a certain percent mipha's grace heals you for like 15 percent. i mean they went to the effort of making some changes to link to make him stand out from the other links, so why not go all the way?

thbear
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The most annoying thing is that when playing with friends, you have to keep picking your character again, since the first one it keeps the character already selected and you can go right into another match.

NowhereStarr
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**Casually drops litterally everything just to watch PJiggles’ new video**

real_liamonade
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12:50 Orbital Gate didn't have exactly the best reception among players despite the cool visuals, because that layout was just super awkward and unstable to fight on

Shame it didn't return but despite all the effort put into it they probably knew it wasn't very popular and unstable for Stage Morph

kirbyofthestarsfan
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I'd argue that the Monado is still a good series logo for Xenoblade as a series. The series is called XenoBLADE Chronicles, and there's always some mystery behind the blades in (as far as I know because I haven't played 3 yet) all the games, Xenoblade X notwithstanding.

The logo being the first major blade in the series to be introduced makes sense...

SPOILERS FOR THE XENOBLADE SERIES AS A WHOLE
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...(and it's not like it doesn't technically connect to the other games in the series as well).

Calaveso
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(2:25) Actually, several models were just ripped straight from games, with the exact same model and textures, just posed. So while it was still some additional time, they didn't make new models for every trophy.

Liggliluff
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About the maria spirit battle, shes represented by zelda because of their similar appearance, and the characters in her spirit battle reference her sub weapons in castlevania rondo of blood and sotn: a falcon, dragon, and tiger

xenodusk
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4:15 Maria Renard is from Castlevania Rondo of Blood, the Japan exclusive PC Engine game that Richer comes from. She's an unlockable playable character that uses animals she can talk with to attack with instead of Richter's standard Belmont Arsenal. Both characters can use Super Attacks to screen nuke everything, hence the Cuccos, and she's one of four kidnapped maidens in Rondo of Blood, hence Zelda, and the Reset Bomb Forest because it's vaguely castle themed without being Dracula's Main Place.

ericmartinez
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The problem with Trophies never was the models; they were taken from other parts of the game, or even from different games entirely.

The ReAL problem were the descriptions. Having to write descriptions for 700+ characters was already a daunting task, but then they had to translate them to the other 11 languages Smash is available on

makoferretcarpicapybara
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12:35 This small edit just makes me feel good. The three black spaces in the game feels so empty which is nitpick of the century but just....look at how good it looks filled in.

castform