Fixed Camera Tutorial | Resident Evil | Classic Horror Games in Unreal Engine 5

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This is a new series where we ✨recreate iconic horror game moments in Unreal Engine 5✨ starting with Resident Evil 2🧟‍♂
If you're a game dev who loves classic horror then this may pique your interest! Get into your Unreal editor and dev along with me while I take you through how to set up Fixed Camera Angles, Tank Controls and Sequencer Animations.
Would you like to see a different iconic horror moment tutorialised? Or do you have any tips / tricks for us? Do let me know in the comments! ❤

🌼My Setup (affiliate links)🌼:

00:00 - Intro and Example
00:45 - Project Setup & Whiteboxing
04:00 - Fixed Camera Blueprint
18:44 - Tank Controls
25:44 - Place Fixed Cameras
31:17 - Licker Animation using Sequencer
36:21 - Child Blueprint to Trigger Animation
48:47 - Outcome
49:21 - Fixed Camera Blend
49:56 - Outro
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This is a new series where we ✨recreate iconic horror game moments in Unreal Engine 5✨ starting with Resident Evil 2🧟‍♂
If you're a game dev who loves classic horror then this may pique your interest! Get into your Unreal editor and dev along with me while I take you through how to set up Fixed Camera Angles, Tank Controls and Sequencer Animations.
Would you like to see a different iconic horror moment tutorialised? Or do you have any tips / tricks for us? Do let me know in the comments, let's learn together! ❤

yagmanx
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Solid tut. Here's some suggestions for everyone:
1. There are multiple ways to get the cam to start instantly from placing the trigger box lower to the ground and raising the player start above it so you fall into it on begin play or skipping the delay and valid player code on begin play and going straight to the swap to this cam function (if all others cams are children not running that code), maybe a timer instead of delay as well.

2. The collision settings for the collision box needs to be set to ignore EVERYTHING and just overlap pawn. If you don't do that bullets, blood splatter etc will hit the trigger box.
3. Collision boxes only need to be the size of where you want the swap to be - not the size of the entire room. This helps keep things clean if you want to put multiple cams in one room without worrying above overlap failures. Essentially you don't have to constantly be inside the box to stay on that cam.
4. Useful shortcuts - Hold B and click for a branch (thousands of hours saved lol) Hold O and click for Do Once - Do once node would have been easier to only have the licker play 1 time.

TheDeathbyPurple
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This tutorial is so helpful. I'm totally new to blueprints, and so few videos provide a logical explanation of the different blueprint functions as they're applied to the project. I followed along and not only did everything work perfectly, but I actually learned a lot of useful BP theory, too. Thanks so much!

Snottle
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I'm actually using an asset currently that automates most of the camerawork for this classic style horror, but I wanted to watch your video to get a better understanding of the logic behind it, and in the end learned something completely different, that will be very useful in my own game... sequencer and the licker jumpscare.

shimmergaming
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I really miss your retro series, I can not get enough of these takes on the sweet nostalgia older games gave players.
Take me as an example, I am a 2000s early bird, still old games touch me way more than the latest graphic wonders.
I really missed out on the good stuff

trshbludofc
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I am currently making a horror game and this is the perfect series for me. Another hitter. 🎉

hugboat
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Thank you so much for this tutorial! I've been struggling with my camera for weeks working on my horror game in Unreal and this really helped me understand camera work better and make the game look so much better! Really appreciate this!

Rokgen
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This is so cool. I love the fixed camera angles Resident used. The backgrounds look like gorgeous paintings. I wish there was a club I could join that made unique horror games like this.

daveklein
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Incredible tutorial as always!! Such a brilliant video. ✨🙌

Gordon_Bicker
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You are the GOAT for this! Thanks for covering so much info.

AdamBarkerThe
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Really informative - I feel like even I could get into UE with your guides! :D

Thiromar
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Very cool. Also, I like how you much personality you have. Keeps me from falling asleep. Happens a lot lol

darkalleywaystudio
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I’m using Unity but these tutorials still help as far as the logic and concepts involved. Thank you for making consistent retro horror content!

scaredoclock
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That was amazing, thank you so much! You deserve so much more views and subscribers!

GabrielDias
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I'm from Brazil and this Tutorial is really very useful! Thank you so much a lot of information learned watching! :)

Stallkerstk
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Yoooo! This is so dope! Thanks sis! 😎😎

SquarePurple-wppv
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Thank you sm for making this tutorials, I really need to get into Unreal Engine and these are the kinds of games I wanna make, thanks! :)

pollet_
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You are awesome! Thankyou so much for these tutorials!

BlackMage_BlackMage
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You have the brightest personality, I am in love!

russeljimmies
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I found this really helped me get more comfortable with blueprints. Coming from Unity I can now see how I can use a lot of my Unity experience in Unreal Engine. Thanks for the awesome tutorial!

brucebarratt