HOW TO CREATE: Fixed Camera System (Classic Resident Evil) in Unity

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This is my second ever tutorial video about how to create Fixed Camera seen in Classic Resident Evil games - I'm sure there are more optimised ways to achieve this but I found this way to be simple and works well!

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If you have any feedback on this then let me know, I haven't created many tutorials so I'm sure there's some stuff I could improve here.
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wow that demo looks crisp and beautiful. i'm in love

Edit: i found your video by searching: *unity fixed camera*
it was the #1 result

Marandal
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HOLY COW this is so simple and yet so effective!! Thanks!!!

MrZombieUK
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been a while since you uploaded, been waiting for this, one of my favourite speedrunners, keep on uploading and grinding.

shakes
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Awesome tutorial Joe!! Love to see more tutorials like this <3

Mattyelele
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Thank you so much for uploading this😢 have been looking for this tutorial for hours

sunalex
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I am looking for this to use in my project, and i did exactly what you say in this video, has been so useful, thanks very much!!

JonatanPonza
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The greatest tutorial Ive seen. So helpful. Thank you Million 😋😋

josephforjoseph
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thanks so much! its way simplier than i thought. Its good that you showed how it looks like in a demo too!

tPlayerioT
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exactly what i was looking for! thanks

regys
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Hi Joe!
I got to know you from your amazing Prince of Persia speedruns. I wish you did more videos about that, perhaps making some tutorials or demonstrating glitches could be something to consider. Regardless, thanks for making videos, love your voice and your way of explaining things. Hope you continue :)

nobodyknowsorcares
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HI ! I'm a beginner on unity and its very useful !! Thank you !!

m_a_dd
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Great stuff. Subbed. Would love to see more…

andreagrumpeenlate
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Hey, great video! I want to have first person + fixed camera angles like these at some places in the game (but mainly first person). Do you know how to do this?

tobiasnilssenopedal
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is there any way to have modern controls too . you mentioned in the video that with modern controls where the player faces related to the camera can make you exit a scene which just has been entered when you hold the input. whats the way to avoid this at modern codes, are you planning on making a tutorial about this too?

TayMcQuaya
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Awesome video this is exactly what I needed! One thing I am noticing though is that these virtual cameras dont have Culling Mask build in, like if I needed a wall to be invisible when a specific camera is active, do you have any insight towards that?

mrblamboy
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How to create a pre-render background like RE??

fabianrr
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Really good tutorial thank u! Can u explain how to animate character? I got character with your movement code, got animations: move and idle in animator, but how to trigger it? :D My character got just idle animation and moving with it too

Alexander-ydkn
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could you also do a video on how to make dynamic camera angles? like in the silent hill games where the camera is not exactly fixed but also moves with the player. Until Dawn also uses this

Amir_
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This video is pretty good and I definitely appreciate you making it. However, unless I missed something, why are you tracking the transform of the player in the CameraSwitcher script?

DatCameraMON
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This tutorial was super helpful, but the CamSwitcher script did not work for my 2D game. After searching for the answer, the solution was to replace OnTriggerEnter, OnTriggerExit, and Collider with OnTriggerEnter2D, OnTriggerExit2D, and Collider2D. You will need a Rigidbody 2D and Capsule Collider 2D on your player.

HungrySquid